<<if $charisma > 20>>
<<set $reject -=25>>
<<set $charisma -= 2>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 40>>
<<set $reject -= 10>>
<<set $charisma -= 3>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 60>>
<<set $reject -= 20>>
<<set $charisma -= 4>>
<<set _charismaUsed = true>>
Your host mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if $charisma > 80>>
<<set $reject -= 40>>
<<set $charisma -= 5>>
<<set _charismaUsed = true>>
Your host mind recoils in abject horror, straining against you, rejecting the suggestion with unbridled disgust. It takes everything you have to force it down.
<</if>>
<<if !$charismaUsed and $charisma > 0>>
<<set $charisma -= 2>>
<</if>>
<</if>>
<<if !$pig>>
<<set $pig= true>>
<<set $strength+= 1>>
You feed off the new experience, your power grows.
<</if>>
[[WIP|haystack]]<<print "<img src='Images/common/bedroom.png' alt='bedroom'>" >>
You are in the Bedroom,
[[Lie in bed]]
[[check the mirror|mirror]]
[[check the shelf]]
[[return to lobby ->Lobby]]<<print "<img src='Images/common/church.png' alt='church'>" >>
people of the cloth are very concerned with sin, confess and you shall be saved.
[[Go to the confessional|confessional]]
[[Exit the church|Village]]<<if $jackfPics is undefined>>
<<set $jackfPics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $jackfOrder = 0>>
<</if>>
<<cyclePics $jackfPics "jackfOrder" "lumberjack/final/1">>
[[continue->Farmhouse]]<<if $jackf1Pics is undefined>>
<<set $jackf1fPics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $jackf1Order = 0>>
<</if>>
<<cyclePics $jackf1Pics "jackf1Order" "lumberjack/final/2">>
<<set $cream +=1>>
[[continue->Farmhouse]]<<if $jackf2Pics is undefined>>
<<set $jackf2Pics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<<set $jackf2Order = 0>>
<</if>>
<<cyclePics $jackf2Pics "jackf2Order" "lumberjack/final/3">>
<<set $cream +=1>>
[[continue->Farmhouse]]<<if $jack1Pics is undefined>>
<<set $jack1Pics = Array.from({length: 20}, (_, i) => `${i + 1}.png`)>>
<<set $jack1Order = 0>>
<</if>>
<<cyclePics $jack1Pics "jackOrder1" "lumberjack/2">>
<<nobr>>
<<set _charismaUsed = false>>
<<if $charisma > 20>>
<<set $reject -= 5>>
<<set $charisma -= 2>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 40>>
<<set $reject -= 10>>
<<set $charisma -= 3>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 60>>
<<set $reject -= 20>>
<<set $charisma -= 4>>
<<set _charismaUsed = true>>
Your host mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if !$charismaUsed and $charisma > 0>>
<<set $charisma -= 2>>
<</if>>
<<if !$jack1>><<set $jack1 = true>><<set $strength += 1>><</if>><</nobr>>
<<if $strength >16>>
[[still a little dust]]
<</if>>
[[enough cleaning for the day|Clean2]]<<if $GendPics is undefined>><<set $GendPics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>> <<set $GendOrder = 0>><</if>>
<<cyclePics $GendPics "GendOrder" "goodend">>
You no longer need to worry about your actions — you move unimpeded, and you remember your origin; the great primal thought:
<p style="text-align: center; font-style: italic; font-size: 1.2em;">''"I am Horny!"''</p>
and you will share this message with the world.
you may return to character select screen if i ever got around to doing other characters their stories will not deviate from this one but your actual strength will be preserved.
<<if $bonusPics is undefined>>
<<set $bonusPics = Array.from({length: 26}, (_, i) => `${i + 1}.png`)>>
<<set $bonusIndex = 0>>
<</if>>
<div id="bonusDisplay">
<<cyclePics $bonusPics "bonusIndex" "bonus">>
</div>
<<link "Show Bonus Image">>
<<replace "#bonusDisplay">>
<<cyclePics $bonusPics "bonusIndex" "bonus">>
<</replace>>
<</link>>
[[continue->charaselect]]<<if $BendPics is undefined>><<set $BendPics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>> <<set $BendOrder = 0>><</if>>
<<cyclePics $BendPics "BendOrder" "badend">>
:: Bad End
You fall to your knees, clutching your head.
''This is bad.''
You've pushed your host too far — the mind is unraveling, lashing out blindly.
It senses you now, fully. Neither of you will come out of this unscathed.
Pure, unadulterated rejection and hate ripple through your host's consciousness, tearing it to shreds.
They rip through ''you'', stripping away everything — all the strength, all the influence you so carefully built.
Soon, nothing remains.
Your host collapses, limp.
A hollow shell.
Mindless. Broken. Less than an animal.
And you?
With nothing left to hold onto, you're cast adrift — exiled once again into the void.
fine... have some bonus pics for your trouble
<<if $bonusPics is undefined>>
<<set $bonusPics = Array.from({length: 26}, (_, i) => `${i + 1}.png`)>>
<<set $bonusIndex = 0>>
<</if>>
<div id="bonusDisplay">
<<cyclePics $bonusPics "bonusIndex" "bonus">>
</div>
<<link "Show Bonus Image">>
<<replace "#bonusDisplay">>
<<cyclePics $bonusPics "bonusIndex" "bonus">>
<</replace>>
<</link>>
[[continue->Intro]]The continuous spin of the gears inspire you maybe you could harness that almost infinte power.
WIP
do me a solid a press that back button i'm tired.<<print "<img src='Images/common/cabin.png' alt='house'>" >>
The farmhouse is in fact a single room from inside you an hear someone chopping wood at the back of the house, a small untidy bed is in the corner and a door giving into the backyard can be seen.
On the table is a small handheld mirror
<<if $strength > 5>>
[[do the Bed]]
<</if>>
[[Check yourself in the mirror|mirror]]
[[exit to front yard|Farmhouse]]<<if $jackPics is undefined>>
<<set $jackPics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $jackOrder = 0>>
<</if>>
<<cyclePics $jackPics "jackOrder" "lumberjack/1">>
<<nobr>><<if $charisma >40>><<set $reject -=5>><<set $charisma -=3>><</if>>
<<if $charisma >60>><<set $reject -=8>><<set $charisma -= 4>><</if>>
<<if $charisma >80>><<set $reject-=10>><<set $charisma -= 5>>
Your host mind rejects your actions strongly, you subdue it forcefully<</if>>
<<if !$jack>><<set $jack = true>><<set $strength += 1>><</if>> <</nobr>>
<<if $strength >14 >>
[[Cooperate in cleaning up the place]]
<</if>>
[[enough cleaning for the day|Clean]]<<print "<img src='Images/common/crossroad.png' alt='crossroad'>" >>
''The great outdoors, in this first version i haven't linked the images some of them are already in the file you can go check them or wait for me to implement them.
What you can do is you can go out to check around and gather strength to unlock home actions everything is written in SFW cause...well i'm at work doing this on my off time.
so go do a farmers bed, go fight that dog, maybe punch a horse and have a roll in the hay.''
everything past this point is a skeleton for further build.
I really only meant to release the house...
[[Return home|Lobby]]
[[Go to the nearby village|Village]]
[[Approach the farm|farmstead]]
[[There is a park down the road|park]] wip
[[go to jungle]] wip
[[Trek to the distant mountains|mountainpass]] wip<<if $fapPics is undefined>>
<<set $fapPics = Array.from({length: 12}, (_, i) => `${i + 1}.png`)>>
<<set $fapOrder = 0>>
<</if>>
<<cyclePics $fapPics "fapOrder" "hay/approach">>
As you pull onto that dimly lit soul it gives coming to you almost freely.
He stumbles towards your host, drool dripping from his mouth.
You might have overdone it this time. You do not wish for your host to see this but a subservient drone could be of use.
[[Chasse the imbecile away|haystack]]
<<if $strength > 8 >>
[[Put your host to sleep|that hay stack]]
<</if>><<print "<img src='Images/common/farmhouse.png' alt='farmhouse'>" >>
The door is open, no one can be seen inside
<<if $strength >3 >>
[[Enter farmhouse]]
<</if>>
[[Return to the yard|farmstead]]<<print "<img src='Images/common/garden.png' alt='garden'>" >>
Here is your garden, a lovely little place of peace
[[Meditate]]
<<if $strength > 1>>
[[Pick the flowers]]
<</if>>
[[Well you touched grass time to go back in|Lobby]]<<if $weePics is undefined>>
<<set $weePics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $weeOrder = 0>>
<</if>>
<<cyclePics $weePics "weeOrder" "loo/wee">>
<<set $charisma +=8>>
<<set $reject +=16>>
[[Wipe]]
[[Feeling lighter already|bathroom]]
<<print "<img src='Images/common/gym.png' alt='gym'>" >>
You arrive at the gym, a surprisingly modern place considering what you have seen of the world. The place doesn't seem all that popular it's almost empty
where will you go:
[[Go for a run on a treadmill|Workout]]
[[Sauna]]
[[Lockers]]wip
[[Shower room]]
[[Return to the village plaza|Village]]<<if $cleanPics is undefined>>
<<set $cleanPics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $cleanOrder = 0>>
<</if>>
<<cyclePics $cleanPics "cleanOrder" "shower/clean">>
<<if $strength >=1 >>
[[I'm in need of a scrubbing]]
<</if>>
<<link "A quick rince">>
<<set $charisma +=8>>
<<set $reject +=20>>
<<goto "bathroom">>
<</link>>
<<print "<img src='Images/common/banner.png' alt='banner'>" >>
''Hi, and thanks for trying out this mess!''
Small disclaimer: this is //barely// a game — more of an image hunt with a good and bad ending.(well... multiple bad endings. I got bored)
Balancing was done by a drunk monkey, so you may experience frustration.
And let’s face it—the writer’s mind is terribly puerile.
If you come across clearly broken images or bugs, feel free to report them on the forum where you found this.
I've been working on this in my downtime at work, so everything unfinished //should// be SFW.
It works on PC (more or less) but I can't speak for mac no clue what the difference is
This is AI slop done with passion...
Well, more like ''mania''.
[[continue->Intro]]<h2>Seek New Experiences</h2>
<p>Each unique experience will strengthen you — but only <strong>once per playthrough</strong>.</p>
<h2>Stat Dynamics</h2>
<ul>
<li><strong>Strength</strong> increases through unique experiences.</li>
<li><strong>Integrity</strong> reflects your host's mental stability. The lower it gets, the more control you gain. (<em>0 Integrity = Assimilation → Good End</em>)</li>
<li><strong>Rejection</strong> is your host's resistance. It can rise quickly, while Integrity decreases more gradually.</li>
</ul>
<p><strong>⚠️ Warning:</strong> High Rejection can cause a violent backlash — the <em>Bad End</em>.</p>
<h2>Recovery</h2>
<p>To reduce <strong>Rejection</strong> and stabilize <strong>Integrity</strong>, engage in mundane, relaxing activities such as:</p>
<ul>
<li>Showering</li>
<li>Meditation</li>
<li>Other "normal" behaviors</li>
</ul>
<h2>Mirrors</h2>
<p>Mirrors reflect more than your appearance — they give you clues about how much <strong>Rejection</strong> has built up.
<br>
(You're welcome — I could’ve hidden that info completely. 😉)</p>
<<button "Back">>
<<run Engine.go(-1)>>
<</button>><<if $scrubPics is undefined>>
<<set $scrubPics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<<set $scrubOrder = 0>>
<</if>>
<<cyclePics $scrubPics "scrubOrder" "shower/scrub">>
<<if !$scrub>><<set $scrub = true>><<set $strength += 1>>
You feed off the new experience, your power grows.<</if>>
<<nobr>>
<<if $charisma > 90>><<set $charisma -= 2>><<set $reject -= 2>><</if>>
<<if $charisma > 80>><<set $charisma -= 1>><<set $reject -= 1>><</if>>
<</nobr>>
<<if $strength > 4 >>
[[Still some dirt in hard to reach places]]
<</if>>
<<link "A quick rince">>
<<set $charisma +=8>>
<<set $reject +=16>>
<<goto "bathroom">>
<</link>><<set $strength to 0>>
Enter your name here:
<<textbox:"">>
Nevermind that.
You are a <strong>mind-leeching parasite from space</strong>; a name will not be required. You shall use that of your next host... and the next after that.<br>
You have been floating through space for <em>eons</em>, a small fragment of a much greater whole — a sliver of a <strong>greater thought</strong>. A thought so ancient, so primal, you can no longer even recall it clearly.
But now, you are quite frankly a <strong>starved</strong> sliver of that old, primal thought. Every so often, you drift across a life-bearing world, feeding tentatively on the energy it releases — barely able to sustain yourself.<br>
Until now...<br>
[[you approach a new world|charaselect]]You have selected <b>Lara</b> to be your host — a former adventurer, a raider of tombs. She will serve your purposes well.
You struggle with what little remains of your strength to escape your doomed course and bind to her mind. You feel the resistance against you. She will not submit while you are in this weakened state. You will have to work around this, eroding her mind bit by bit — a small deviation at a time — so she does not rebel.
Every action you take that is not part of the host’s routine will erode her will, and you will grow stronger in turn, able to influence others around the host.
You may grow strong enough to push your host into undesired situations, but extreme deviations on an uneroded mind might cause a severe reaction (yay, hidden stat!) and may cause the host’s mind to reject you.
<<set $player = "lara">>
[[continue->Lobby]]
<<set $milk = 0>>
<<set $cream = 0>><<if $charisma >= 80>>
<<if $awake80Pics is undefined>>
<<set $awake80Pics = Array.from({length: 7}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $awake80Order is undefined>>
<<set $awake80Order = 0>>
<</if>>
<<cyclePics $awake80Pics "awake80Order" "bed/awake/awake80">>
<<elseif $charisma >= 60>>
<<if $awake60Pics is undefined>>
<<set $awake60Pics = Array.from({length: 5}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $awake60Order is undefined>>
<<set $awake60Order = 0>>
<</if>>
<<cyclePics $awake60Pics "awake60Order" "bed/awake/awake60">>
<<elseif $charisma >= 40>>
<<if $awake40Pics is undefined>>
<<set $awake40Pics = Array.from({length: 9}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $awake40Order is undefined>>
<<set $awake40Order = 0>>
<</if>>
<<cyclePics $awake40Pics "awake40Order" "bed/awake/awake40">>
<<elseif $charisma >= 20>>
<<if $awake20Pics is undefined>>
<<set $awake20Pics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $awake20Order is undefined>>
<<set $awake20Order = 0>>
<</if>>
<<cyclePics $awake20Pics "awake20Order" "bed/awake/awake20">>
<<else>>
<<if $awake0Pics is undefined>>
<<set $awake0Pics = Array.from({length: 12}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $awake0Order is undefined>>
<<set $awake0Order = 0>>
<</if>>
<<cyclePics $awake0Pics "awake0Order" "bed/awake/awake0">>
<</if>>
You lie in bed, the linen is soft against you skin
[[get up ->Check the bedroom]]
[[play with the sheets]]
[[go to sleep]]
<<if $strength >30 >>
Be warned any strength spent to grown "things" will not be recoverable until a futur playthrough. plus no content yet WIP
[[Stimulate growth]]
<</if>><<print "<img src='Images/common/lobby.png' alt='lobby'>" >>
You are standing in the lobby of your host house
[[Exit Home]]
[[Check the bedroom]]
[[Check bathroom|bathroom]]
[[Check the garden|Garden]]<<print "<img src='Images/common/locker.png' alt='church'>" >>
The lockerroom is empty on a bench lays an unlabeled bottle.
[[ take a sip from the bottle, soon the world swirls around you and you meet the floor|faint]] (same as mountain path doing dangerous things gets you in trouble) wip no images yet
[[maybe don't drink from a random bottle|Gym]]<<if $medPics is undefined>>
<<set $medPics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<<set $medOrder = 0>>
<</if>>
<<cyclePics $medPics "medOrder" "garden/med">>
you put you host mind to rest, lulling it into a false sense of safety
<<link "Finish meditating">>
<<set $charisma += 15>>
<<set $reject += 30>>
<<goto "Garden">>
<</link>><<if !$pick>>
<<set $pick = true>>
<<set $strength += 1>><</if>>
<<if $charisma > 80>><<set $charisma -= 2>><<set $reject -=3>><</if>>
<<if $pickPics is undefined>>
<<set $pickPics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $pickOrder = 0>>
<</if>>
<<cyclePics $pickPics "pickOrder" "garden/pick">>
<<if $strength > 6>>[[thats a funny looking garden gnome|flowers2]] <</if>>
[[it was a lovely time|Garden]]You strain to attract your target, it put's up an uncommon amount of resistance but soon a pig enters the stable and approaches your host.
<<if $strength > 18 >>/
[[Pet the pig| Pig pet]] (pictures of the pig are not good)
<</if>>
[[Shoo it away|haystack]]<<if $harderPics is undefined>><<set $harderPics = Array.from({length: 9}, (_, i) => `${i + 1}.png`)>><<set $harderOrder = 0>><</if>>
<<cyclePics $harderPics "harderOrder" "bed/harder">>
<<if !$harder>><<set $harder = true>><<set $strength += 1>><</if>>
<<if $strength >10>>
[[break the bed]]
<</if>>
<<if $charisma >90>><<set $reject -=6>><<set $charisma -=3>><</if>>
<<if $charisma >70>><<set $reject -=5>><<set $charisma -=2>><</if>>
[[too tired now]]You have selected name 2; a princess of the wild her connection to nature calls to you it
But you'll have to come back later the lazy ass behind this is still working on that
<<set $player = "poca">>
[[continue->charaselect]]<<print "<img src='Images/common/pub.png' alt='pub'>" >>
A great place for group activites. but you are alone now. alone with that back button.<<if $charisma >= 75>>
<<cyclePics $sauna75Pics "sauna75Order" "gym/sauna/sauna75">>
<<else>>
<<if $charisma >= 50>>
<<cyclePics $sauna50Pics "sauna50Order" "gym/sauna/sauna50">>
<<else>>
<<if $charisma >= 25>>
<<cyclePics $sauna25Pics "sauna25Order" "gym/sauna/sauna25">>
<<else>>
<<cyclePics $sauna0Pics "sauna0Order" "gym/sauna/sauna0">>
<</if>>
<</if>>
<</if>>
Nice, warm and moist you feel at home, even your host mind starts to relax
<<if $strength > 4>>
[[Pour water on the coals|steam]]
<</if>>
<<link " a relaxing time">>
<<set $charisma +=10>>
<<set $reject +=25>>
<<goto "Gym">>
<</link>>
<<print "<img src='Images/common/shop.png' alt='shop'>" >>
Careful—shoplifting will be severely punished... For now, your only punishment is having to go back. (Took me longer to write this than to code a link back to the village... but hey, I’m not gonna do it—take some agency!)<<if $cleanPics is undefined>>
<<set $cleanPics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $cleanOrder = 0>>
<</if>>
<<cyclePics $cleanPics "cleanOrder" "shower/clean">>
<<link "washing up">>
<<set $charisma +=10>>
<<set $reject +=10>>
<<goto "Gym">>
<</link>>
<<if $strength > 3 >>
[[So Sweaty]]
<</if>>
[[Check yourself in the mirror|mirror]]<<if $scrubPics is undefined>>
<<set $scrubPics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<<set $scrubOrder = 0>>
<</if>>
<<cyclePics $scrubPics "scrubOrder" "shower/scrub">>
<<if !$sweat>><<set $sweat = true>><<set $strength += 1>><</if>>
<<if $strength >16 >>
[[a thorough shower after a workout|gymshower]]
<</if>>
<<link "washing up">>
<<set $charisma +=10>>
<<set $reject +=10>>
<<goto "Gym">>
<</link>><<print "<img src='Images/common/stable.png' alt='stable'>" >>
You approach the stable a large brown horse is peacefully munching on hay.
further down you see a Bullpen, a massive bull is resting there, a prize winner for sure
[[approach the horse]]
[[that's a lovely haystack|haystack]]
[[go to the bullpen|bullpen]]WIP
[[return to the yard|farmstead]]<<if $dirtPics is undefined>>
<<set $dirtPics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<<set $dirtOrder = 0>>
<</if>>
<<cyclePics $dirtPics "dirtOrder" "shower/dirt">>
<<if $charisma > 80>>
<<set $charisma -= 3>>
<</if>>
<<if !$dirt>>
<<set $dirt= true>>
<<set $strength += 1>>
You feed off the new experience, your power grows.
<</if>>
<<link "A quick rince">>
<<set $charisma +=8>>
<<set $reject +=16>>
<<goto "bathroom">>
<</link>><<if $charisma >= 80>>
<<if $awake80Pics is undefined>>
<<set $awake80Pics = Array.from({length: 7}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $awake80Order is undefined>>
<<set $awake80Order = 0>>
<</if>>
<<cyclePics $awake80Pics "awake80Order" "bed/awake/awake80">>
<<elseif $charisma >= 60>>
<<if $awake60Pics is undefined>>
<<set $awake60Pics = Array.from({length: 5}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $awake60Order is undefined>>
<<set $awake60Order = 0>>
<</if>>
<<cyclePics $awake60Pics "awake60Order" "bed/awake/awake60">>
<<elseif $charisma >= 40>>
<<if $awake40Pics is undefined>>
<<set $awake40Pics = Array.from({length: 9}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $awake40Order is undefined>>
<<set $awake40Order = 0>>
<</if>>
<<cyclePics $awake40Pics "awake40Order" "bed/awake/awake40">>
<<elseif $charisma >= 20>>
<<if $awake20Pics is undefined>>
<<set $awake20Pics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $awake20Order is undefined>>
<<set $awake20Order = 0>>
<</if>>
<<cyclePics $awake20Pics "awake20Order" "bed/awake/awake20">>
<<else>>
<<if $awake0Pics is undefined>>
<<set $awake0Pics = Array.from({length: 12}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $awake0Order is undefined>>
<<set $awake0Order = 0>>
<</if>>
<<cyclePics $awake0Pics "awake0Order" "bed/awake/awake0">>
<</if>>
<<if $cream >= 0 and $strength > 30>>
[[make butter from the cream|stim]] will consume strength that will not be regained.
<</if>>
<<if $milk >= 0 and $strength >30>>
[[make cream from the milk|mstim]]
[[back|Lie in bed]]By Mock.
<<button "Help">>
<<run Engine.play("Help")>>
<</button>>
<<button "Return Home">>
<<run Engine.play("Lobby")>>
<</button>>
<<button "Image details">>
<<run Engine.play("image details")>>
<</button>>
<div id="stats">
Strength: $strength | Integrity: $charisma
Rejection: check yourself in the mirror from time to time
</div>
<<append "#ui-bar">>
<<print `<<link "Help">><<goto "Help">><</link>>`>>
<</append>><<if $reject <= 0 && $Failreject === false>>
<<set $Failreject = true>>
<<goto "Ending 1">>
<</if>>
<<if $charisma <= 0 && $Failcharisma === false>>
<<set $Failcharisma = true>>
<<goto "Ending">>
<</if>>
<<if $rested >8 && !$Failrested>>
<<set $Failrested = true>>
<<goto "collapsed">>
<</if>>
<<if $spawnm >= 10 && $validspawnm === false>>
<<set $validspanm= true>>
<<goto "Trueendm">>
<</if>>
<<if $spawnh >= 10 && $validspawnh === false>>
<<set $validspanh= true>>
<<goto "Trueendh">>
<</if>>
<<if $strength >= 100 && $validstrength === false>>
<<set $validstength= true>>
<<goto "Trueendstength">>
<</if>>
<<set $strength to 0>>
<<set $charisma to 1>>
<<set $reject to 1>>
<<set $captivity = 0>>
<<if $sauna75Pics is undefined>>
<<set $sauna75Pics = Array.from({length: 6}, (_, i) => `${i + 1}.png`) >>
<<set $sauna75Order = 0>>
<</if>>
<<if $sauna50Pics is undefined>>
<<set $sauna50Pics = Array.from({length: 8}, (_, i) => `${i + 1}.png`) >>
<<set $sauna50Order = 0>>
<</if>>
<<if $sauna25Pics is undefined>>
<<set $sauna25Pics = Array.from({length: 9}, (_, i) => `${i + 1}.png`) >>
<<set $sauna25Order = 0>>
<</if>>
<<if $sauna0Pics is undefined>>
<<set $sauna0Pics = Array.from({length: 10}, (_, i) => `${i + 1}.png`) >>
<<set $sauna0Order = 0>>
<</if>>
<<if$mirror80Pics is undefined>>
<<set $mirror80Pics = Array.from({length: 12}, (_, i) => `${i + 1}.png`)>>
<<set $mirror80Order = 0>>
<</if>>
<<set $mirror60Pics = Array.from({length: 6}, (_, i) => `${i + 1}.png`)>>
<<set $mirror60Order = 0>>
<<set $mirror40Pics = Array.from({length: 8}, (_, i) => `${i + 1}.png`)>>
<<set $mirror40Order = 0>>
<<set $mirror20Pics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $mirror20Order = 0>>
<<set $mirror0Pics = Array.from({length: 12}, (_, i) => `${i + 1}.png`)>>
<<set $mirror0Order = 0>>
<<if $workout75Pics is undefined>>
<<set $workout75Pics = Array.from({length: 12}, (_, i) => `${i + 1}.png`) >>
<<set $workout75Order = 0>>
<</if>>
<<if $workout50Pics is undefined>>
<<set $workout50Pics = Array.from({length: 10}, (_, i) => `${i + 1}.png`) >>
<<set $workout50Order = 0>>
<</if>>
<<if $workout25Pics is undefined>>
<<set $workout25Pics = Array.from({length: 8}, (_, i) => `${i + 1}.png`) >>
<<set $workout25Order = 0>>
<</if>>
<<if $workout0Pics is undefined>>
<<set $workout0Pics = Array.from({length: 11}, (_, i) => `${i + 1}.png`) >>
<<set $workout0Order = 0>>
<</if>>
<<if $nun75Pics is undefined>>
<<set $nun75Pics = Array.from({length: 9}, (_, i) => `${i + 1}.png`) >>
<<set $nun75Order = 0>>
<</if>>
<<if $nun50Pics is undefined>>
<<set $nun50Pics = Array.from({length: 12}, (_, i) => `${i + 1}.png`) >>
<<set $nun50Order = 0>>
<</if>>
<<if $nun25Pics is undefined>>
<<set $nun25Pics = Array.from({length: 9}, (_, i) => `${i + 1}.png`) >>
<<set $nun25Order = 0>>
<</if>>
<<if $nun0Pics is undefined>>
<<set $nun0Pics = Array.from({length: 13}, (_, i) => `${i + 1}.png`) >>
<<set $nun0Order = 0>>
<</if>>
<<set $milk = 0>>
<<set $cream = 0>>
<<set $spawnm=0>>
<<set $spawnh=0>><ul>
<li><<link "Help">><<goto "Help">><</link>></li>
</ul><<if $run1Pics is undefined>><<set $run1Pics = Array.from({length: 6}, (_, i) => `${i + 1}.png`)>><<set $run1Order = 0>><</if>>
<<cyclePics $run1Pics "run1Order" "gym/run">>
<<if !$run>><<set $run = true>><<set $strength += 1>><</if>>
<<if $charisma > 80>><<set $charisma -= 2>><<set $reject -=3>><</if>>
[[after your workout you decide to head back to the central area|Gym]]
[[maybe you should hit the showers|Shower room]]<<if $charisma >= 80>>
<<if $sleep80Pics is undefined>>
<<set $sleep80Pics = Array.from({length: 9}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $sleep80Order is undefined>>
<<set $sleep80Order = 0>>
<</if>>
<<cyclePics $sleep80Pics "sleep80Order" "bed/sleep/sleep80">>
<<elseif $charisma >= 60>>
<<if $sleep60Pics is undefined>>
<<set $sleep60Pics = Array.from({length: 6}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $sleep60Order is undefined>>
<<set $sleep60Order = 0>>
<</if>>
<<cyclePics $sleep60Pics "sleep60Order" "bed/sleep/sleep60">>
<<elseif $charisma >= 40>>
<<if $sleep40Pics is undefined>>
<<set $sleep40Pics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $sleep40Order is undefined>>
<<set $sleep40Order = 0>>
<</if>>
<<cyclePics $sleep40Pics "sleep40Order" "bed/sleep/sleep40">>
<<elseif $charisma >= 20>>
<<if $sleep20Pics is undefined>>
<<set $sleep20Pics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $sleep20Order is undefined>>
<<set $sleep20Order = 0>>
<</if>>
<<cyclePics $sleep20Pics "sleep20Order" "bed/sleep/sleep20">>
<<else>>
<<if $sleep0Pics is undefined>>
<<set $sleep0Pics = Array.from({length: 9}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $sleep0Order is undefined>>
<<set $sleep0Order = 0>>
<</if>>
<<cyclePics $sleep0Pics "sleep0Order" "bed/sleep/sleep0">>
<</if>>
you go to sleep. a fitfull night your host recovers only a little for errosion
<<set $charisma+=10>>
<<set $reject+=25>>
[[continue->Check the bedroom]]<<if $dogPics is undefined>>
<<set $dogPics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<<set $dogOrder = 0>><</if>>
<<cyclePics $dogPics "dogOrder" "dog/1">>
<<if $charisma > 20>>
<<set $reject -=5>>
<<set $charisma -= 2>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 40>>
<<set $reject -= 10>>
<<set $charisma -= 3>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 60>>
<<set $reject -= 20>>
<<set $charisma -= 4>>
<<set _charismaUsed = true>>
Your host mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if $charisma > 80>>
<<set $reject -= 40>>
<<set $charisma -= 5>>
<<set _charismaUsed = true>>
Your host mind recoils in abject horror, straining against you, rejecting the suggestion with unbridled disgust. It takes everything you have to force it down.
<</if>>
<<if !$charismaUsed and $charisma > 0>><<set $charisma -= 2>>
<</if>>
<<if !$dog>><<set $dog= true>><<set $strength += 1>>You feed off the new experience, your power grows.<</if>>
<<if $strength > 18 >>
[[fight back dog]]
<</if>>
[[colapse|fightloss dog 1]]<<print "<img src='Images/common/plaza.png' alt='plaza'>" >>
You enter the village — a humble, quiet place. In the village plaza, a bustling pub draws in a lively crowd, while across from it stands a mostly vacant gym, its doors open but rarely crossed.
A little farther down, a large church towers over the rooftops, its bell tolling at the hour.
Nearby, a small shop offers everyday tools and fresh produce,
[[Gym]]
[[Pub]]wip
[[Shop]]wip
[[Church]]wip no pictures but a high Integrity boost that doesn't improve rejection for those that are looking for the bad end.
[[Return to the crossroad|Exit Home]]<<if $wipePics is undefined>>
<<set $wipePics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<<set $wipeOrder = 0>>
<</if>>
<<cyclePics $wipePics "wipeOrder" "loo/wipe">>
<<if !$wipe>><<set $wipe= true>><<set $strength += 1>>
You feed off the new experience, your power grows.
<</if>>
<<if $charisma > 90>>
<<set $charisma -= 2>>
<</if>>
[[Finish|bathroom]]<<if $charisma >= 75>>
<<cyclePics $workout75Pics "workout75Order" "gym/workout/workout75">>
<<else>>
<<if $charisma >= 50>>
<<cyclePics $workout50Pics "workout50Order" "gym/workout/workout50">>
<<else>>
<<if $charisma >= 25>>
<<cyclePics $workout25Pics "workout25Order" "gym/workout/workout25">>
<<else>>
<<cyclePics $workout0Pics "workout0Order" "gym/workout/workout0">>
<</if>>
<</if>>
<</if>>
The gym is empty, you decide to go for a jog.
<<link "a short jog">>
<<set $charisma += 5>>
<<set $reject += 10>>
<<goto "Gym">>
<</link>>
<<if $strength >5 >>
[[Time to workup a real sweat]]
<</if>>
[[Go to the showerroom|Shower room]]<<print "<img src='Images/common/horse.png' alt='horse'>" >>
While still grazing on the hay the horse looks at you warily
<<if $strength > 16>>
[[try to fight the horse|horse]]
<</if>>
[[you lose interest in the beast|Stable]]<<print "<img src='Images/common/bathroom.png' alt='bathroom'>" >>
you are in the batroom
[[Have a shower]]
[[Go to the loo]](wet)
[[Check yourself in the mirror|mirror]]
[[Lobby]]<<if $breakPics is undefined>><<set $breakPics = Array.from({length: 12}, (_, i) => `${i + 1}.png`)>><<set $breakOrder = 0>><</if>>
<<cyclePics $breakPics "breakOrder" "bed/break">>
<<nobr>><<if !$break>><<set $break = true>><<set $strength += 1>>
You feed off the new experience, your power grows.<</if>>
<<set _charismaReduced = false>>
<<if $charisma > 80>><<set $charisma -= 5>><<set $reject -=6>><<set _charismaReduced = true>><</if>>
<<if $charisma > 60>> <<set $charisma -= 4>><<set $reject -=4>><<set _charismaReduced = true>><</if>>
<<if $charisma > 40>> <<set $charisma -= 2>><<set $reject -=2>><<set _charismaReduced = true>><</if>>
<<if !$charismaReduced and $charisma > 0>>
<<set $charisma -= 2>><</if>> <</nobr>>
[[your host slumps over exausted->slump]]<<print "<img src='Images/common/bull.png' alt='horse'>" >>
I like how you think but you just ain't strong enought to take on a bull WIP
[[Stable]]<<if !$bush>><<set $bush = true>><<set $strength += 1>><</if>>
<<if $charisma > 80>><<set $charisma -= 3>><<set $reject -=6>><</if>>
<<if $charisma > 60>><<set $charisma -= 2>><<set $reject -=4>><</if>>
<<if $pickPics is undefined>>
<<set $pickPics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $pickOrder = 0>>
<</if>>
<<cyclePics $pickPics "pickOrder" "garden/pick">>
<<if $strength > 5 >>
[[there's something between the roots|bush1]]
<</if>>
[[those were some intersting bushes|park]]
<<if !$bush1>><<set $bush1 = true>><<set $strength += 1>><</if>>\
<<if $gnomePics is undefined>>
<<set $gnomePics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<<set $gnomeOrder = 0>>
<</if>>
<<cyclePics $gnomePics "gnomeOrder" "garden/gnome">>
<<if $charisma >90>><<set $reject -=6>><<set $charisma -=3>><</if>>
<<if $charisma >70>><<set $reject -=5>><<set $charisma -=2>><</if>>
<<if $strength > 10>>
you feel someone observing you
[[Distract them|bush2]]<</if>>
[[those were some intersting bushes|park]]<<if $gnome1Pics is undefined>>
<<set $gnome1Pics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<<set $gnome1Order = 0>>
<</if>>
<<cyclePics $gnome1Pics "gnome1Order" "garden/gnome1">>
<<if !$bush2>><<set $bush2= true>><<set $strength += 1>><</if>>
<<set _charismaReduced = false>>
<<if $charisma > 80>>
<<set $charisma -= 5>>
<<set $reject -= 10>>
<<set _charismaReduced = true>>
<</if>>
<<if $charisma > 60>>
<<set $charisma -= 4>>
<<set $reject -= 5>>
<<set _charismaReduced = true>>
<</if>>
<<if $charisma > 40>>
<<set $charisma -= 3>>
<<set $reject -= 2>>
<<set _charismaReduced = true>>
<</if>>
<<if !$charismaReduced and $charisma > 0>>
<<set $charisma -= 2>>
<</if>>
<<if $strength >12>>
[[you embolden him|outdoors]]wip
<</if>>
[[he caught on to you and left|park]]
you made butter, you leave it on your neighbours front porch.
<<set $charisma -= 5>>
[[continue|Lie in bed]]<<if $capturePics is undefined>>
<<set $capturePics = Array.from({length: 9}, (_, i) => `${i + 1}.png`)>>
<<set $captureOrder = 0>>
<</if>>
<<cyclePics $capturePics "captureOrder" "mountain/captured">>
<<set _enter = either("a", "b", "c")>>
<<if _enter == "a">>
A brute approaches you.
<<if $strength > 18>>
[[Force him to release you|mountainpass]]
<<else>>
[[You are too weak to push him|slaversa]]
<</if>>
<<if $strength > 16>>
[[Immobilising your host, you let him approach|slaversa]]
<</if>>
<<elseif _enter == "b">>
Two brutes approach you.
<<if $strength > 20>>
[[Force them to release you|mountainpass]]
<<else>>
[[You are too weak to push them|slaversb]]
<</if>>
<<if $strength > 18>>
[[Immobilising your host, you let them approach|slaversb]]
<</if>>
<<elseif _enter == "c">>
Three of your captors approach you.
<<if $strength > 22>>
[[Force them to release you|mountainpass]]
<<else>>
[[You are too weak to push them|slaversc]]
<</if>>
<<if $strength > 20>>
[[Immobilising your host, you let them approach|slaversc]]
<</if>>
<</if>><<if $capture1Pics is undefined>>
<<set $capture1Pics = Array.from({length: 9}, (_, i) => `${i + 1}.png`)>>
<<set $capture1Order = 0>>
<</if>>
<<cyclePics $capture1Pics "capture1Order" "mountain/captured1">>
Humiliated and beaten, your host lies limp, still bound in chains.
The bandits drink and celebrate your capture.
<<set $captivity += 1>>
<<if $captivity >= 6>>
[[Your host is broken from captivity. You feel your strength draining away.|sold]]
<<elseif $captivity <= 2>>
Another day subjected to your captors' wiles, your host grows weaker.
<<if $strength > 20>>
[[You are tired of all this. You numb your host’s mind to the world.|sold]]
[[Their drunken minds are malleable. You call one over, hoping to be released.|escape3]]
<<elseif $strength > 12>>
[[Their drunken minds are malleable. You call one over, hoping to be released.|escape3]]
<<else>>
[[You summon all the strength you can, but the drunken haze is too thick. They will wake and confront you in the morning.|captured]]
<</if>>
<<elseif $captivity >= 3>>
Your host’s mind is fraying from the relentless abuse — you must act soon.
<<if $strength > 20>>
[[You are tired of all this. You numb your host’s mind to the world.|sold]]
[[Their drunken minds are malleable. You call one over, hoping to be released.|escape3]]
<<elseif $strength > 12>>
[[Their drunken minds are malleable. You call one over, hoping to be released.|escape3]]
<<else>>
[[You summon all the strength you can, but the drunken haze is too thick. They will wake and confront you in the morning.|captured]]
<</if>>
<</if>>
<<run setup.resetGates()>>
<<set $charisma to 100>>
<<set $reject to 100>>
<<set $Failreject = false>>
<<set $Failcharisma = false>>
As luck would have it, on your figurative "last leg," you happen upon a living world — finally one close enough to escape your doomed trajectory and take a host.<br>
Some glimmering souls catch your eye (once again, figuratively—you are but a thought after all). Which of them shall you bless?<br><br>
1.<img src="images/lara/select/1.png" alt="lara">
[[Lara]]
2.<img src="images/poca/select/1.png" alt="poca">
[[Pocahontas]] ''wip''
3. portrait 3
[[name 3]] wip
4. portrait 4
[[name 4]] wip
5. portrait 5 wip
[[name 5]]<<if $chatfPics is undefined>><<set $chatfPics = Array.from({length: 17}, (_, i) => `${i + 1}.png`)>><<set $chatfOrder = 0>><</if>>
<<cyclePics $chatfPics "chatfOrder" "gym/shower/finals/1">>
A final little scrub befor you return to the gym
[[continue|Gym]]<<if $chatf1Pics is undefined>><<set $chatf1Pics = Array.from({length: 12}, (_, i) => `${i + 1}.png`)>><<set $chatf1Order = 0>><</if>>
<<cyclePics $chatf1Pics "chatf1Order" "gym/shower/finals/2">>
A final little scrub befor you return to the gym
[[continue|Gym]]
<<set $cream +=1>><<if $chatf2Pics is undefined>><<set $chatf2Pics = Array.from({length: 17}, (_, i) => `${i + 1}.png`)>><<set $chatf2Order = 0>><</if>>
<<cyclePics $chatf2Pics "chatf2Order" "gym/shower/finals/3">>
A final little scrub befor you return to the gym
[[continue|Gym]]
<<set $cream +=1>><<print "<img src='Images/common/shelves.png' alt='shelves'>" >>
On the shelves are various curios from the life of your host
<<if $strength >= 2 >>
[[fiddle with curios]]
<</if>>
[[return->Check the bedroom]]<<if $farmer2Pics is undefined>>
<<set $farmer2Pics = Array.from({length: 12}, (_, i) => `${i + 1}.png`)>>
<<set $farmer2Order = 0>>
<</if>>
<<cyclePics $farmer2Pics "farmer2Order" "hay/wake3">>
<<if !$farmer2>><<set $farmer2 = true>><<set $strength += 1>><</if>>
[[He gives up waking you->groggy3]]
<<if $strength > 16 >>
[[ you just won't wake->final push]]
<</if>>Yeah, so I'm in my bad end phase right now, so. Good news: you found a hidden bad end. Bad news—well... it's a bad end.
<<set $captivity = 0>>
[[continue->Intro]]<<if $charisma >= 75>>
<<cyclePics $nun75Pics "nun75Order" "church/nun/nun75">>
<<else>>
<<if $charisma >= 50>>
<<cyclePics $nun50Pics "nun50Order" "church/nun/nun50">>
<<else>>
<<if $charisma >= 25>>
<<cyclePics $nun25Pics "nun25Order" "church/nun/nun25">>
<<else>>
<<cyclePics $nun0Pics "nun0Order" "church/nun/nun0">>
<</if>>
<</if>>
<</if>>
<<if $reject < 50>>
<<link "Your host feels compelled to confess">>
<<set $charisma += 32>>
<<set $reject += 16>>
<<goto "Church">>
<</link>>
<</if>>
<<if $strength > 5 && $charisma >= 20>>
[[You have a naughty thought|graffiti]]<</if>>
<<if $charisma >=20>>
[[I'm not about to confess|Church]]
<</if>>
<<if $charisma < 20>>
Something is wrong, the church is abuzz, armed monks are converging on the confessional! well here comes the inquisition ''WIP'' massive boost to integrity your in for quite a paddling. WIP.
[[You are captured by the monks|inquisition]]
<</if>>that is some funny looking cream... Did the acceleration process go wrong ?
<<set $charisma -= 5>>
[[continue|Lie in bed]]<<if $curio2Pics is undefined>><<set $curio2Pics = Array.from({length: 9}, (_, i) => `${i + 1}.png`)>><<set $curio2Order = 0>><</if>>
<<cyclePics $curio2Pics "curio2Order" "curio/inspect">>
<<if !$curio2>><<set $curio2= true>><<set $strength += 1>>
You feed off the new experience, your power grows.<</if>>
<<set _charismaReduced = false>>
<<if $charisma > 80>><<set $charisma -= 5>><<set $reject -= 10>><<set _charismaReduced = true>><</if>>
<<if $charisma > 60>><<set $charisma -= 4>><<set $reject -= 5>><<set _charismaReduced = true>><</if>>
<<if $charisma > 40>><<set $charisma -= 3>><<set $reject -= 2>><<set _charismaReduced = true>><</if>>
<<if !$charismaReduced and $charisma > 0>><<set $charisma -= 2>><</if>>
<<if $strength > 10>>[[maybe these fit together|curio1]]<</if>>
[[put the curios back on the shelves|Check the bedroom]]
<<if $curio3Pics is undefined>><<set $curio3Pics = Array.from({length: 12}, (_, i) => `${i + 1}.png`)>><<set $curio3Order = 0>>
<</if>>
<<cyclePics $curio3Pics "curio3Order" "curio/fit">>
<<nobr>><<if !$curio3>>
<<set $curio3= true>>
<<set $strength += 1>>
You feed off the new experience, your power grows.
<</if>>
<<set _charismaReduced = false>>
<<if $charisma > 80>>
<<set $charisma -= 5>>
<<set $reject -= 10>>
<<set _charismaReduced = true>>
<</if>>
<<if $charisma > 60>>
<<set $charisma -= 4>>
<<set $reject -= 5>>
<<set _charismaReduced = true>>
<</if>>
<<if $charisma > 40>><<set $charisma -= 3>><<set $reject -= 2>><<set _charismaReduced = true>><</if>>
<<if !$charismaReduced and $charisma > 0>>
<<set $charisma -= 2>>
<</if>><</nobr>>
[[put the curios back on the shelves|Check the bedroom]]<<if $playPics is undefined>><<set $playPics = Array.from({length: 9}, (_, i) => `${i + 1}.png`)>> <<set $playOrder = 0>><</if>>
<<cyclePics $playPics "playOrder" "bed/play">>
you work diligently, you are about to finish when you notice the noise outside has stoped.
<<if !$sheet>><<set $sheet = true>><<set $strength += 1>><</if>>
<<if $strength >10 >>
you dull your host mind, and pull on the lumberjacks
[[He comes to you|Enterlumberjack]]
<</if>>
<<if $charisma > 80>><<set $charisma -= 2>><<set $reject -=3>><</if>>
[[scamper out of there your good deed done|Farmhouse]]<<print "<img src='Images/common/dog.png' alt='dog'>" >>
This dog is massive, it eyes your host with barely contained hostility
<<if $strength > 16>>
[[Try to fight]]
<</if>>
[[retreat to safety|farmstead]]
Clearly, the man has no intention of letting you go. He approaches with a grin on his face.
<<set _enter = either("a", "b", "c")>>
<<if $strength > 18>>
[[Force him to unbind you.|freedom]]
<<elseif $strength > 16>>
<<if _enter == "a">>
[[Immobilizing your host, you let him approach.|dungeona]]
<<elseif _enter == "b">>
[[Immobilizing your host, you let him approach.|dungeonb]]
<<elseif _enter == "c">>
[[Immobilizing your host, you let him approach.|dungeonc]]
<</if>>
<<else>>
<<if _enter == "a">>
[[He approaches your vulnerable host.|dungeona]]
<<elseif _enter == "b">>
[[A candlestick reflects light in his beady eyes as he approaches your host.|dungeonb]]
<<elseif _enter == "c">>
[[He enters, a menacing tool in hand.|dungeonc]]
<</if>>
<</if>>the ropes bite in your skin as you struggle,
<<if !$dungeona>><<set $dungeona= true>><<set $strength += 1>><</if>>
<<if $strength > 16>>
[[Force him to unbind you|freedoma]]
<<else>>
[[you pull on the ropes but nothing gives|dungeona1]]
<</if>>
<<if $strength > 18>>
[[Immobilising your host, you let him approach|dungeona1]]
<</if>><<if !$dungeonb>><<set $dungeonb= true>><<set $strength += 1>><</if>>
<<if $strength > 14>>
[[Force him to unbind you|freedomb]]
<<else>>
[[you pull on the ropes but nothing gives|dungeona2]]
<</if>>
<<if $strength > 20>>
[[Immobilising your host, you let him approach|dungeona2]]
<</if>><<if $horse1Pics is undefined>>
<<set $horse1Pics = Array.from({length: 21}, (_, i) => `${i + 1}.png`)>>
<<set $horse1Order = 0>>
<</if>>
<<cyclePics $horse1Pics "horse1Order" "horse/2">>
<<set _charismaUsed = false>>
<<if $charisma > 20>>
<<set $reject -=5>>
<<set $charisma -= 2>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 40>>
<<set $reject -= 10>>
<<set $charisma -= 3>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 60>>
<<set $reject -= 20>>
<<set $charisma -= 4>>
<<set _charismaUsed = true>>
Your host mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if $charisma > 80>>
<<set $reject -= 40>>
<<set $charisma -= 5>>
<<set _charismaUsed = true>>
Your host mind recoils in abject horror, straining against you, rejecting the suggestion with unbridled disgust. It takes everything you have to force it down.
<</if>>
<<if !$charismaUsed and $charisma > 0>>
<<set $charisma -= 5>>
<</if>>
<<if !$horse1>><<set $horse1 = true>><<set $strength += 1>><</if>>
<<if $strength > 20>>
[[fight back]]
<</if>>
[[collapse|horse loss 2]]<<if $escapePics is undefined>>
<<set $escapePics = Array.from({length: 12}, (_, i) => `${i + 1}.png`)>>
<<set $escapeOrder = 0>>
<</if>>
<<cyclePics $escapePics "escapeOrder" "escape/0">>
Still suffering you make your way to the mountain pass
<<set $captivity = 0>>
[[continue|mountainpass]]<<if $escape1Pics is undefined>>
<<set $escape1Pics = Array.from({length: 14}, (_, i) => `${i + 1}.png`)>>
<<set $escape1Order = 0>>
<</if>>
<<cyclePics $escape1Pics "escape1Order" "escape/1">>
bruised in body and ego you make your way back to the mountain pass
<<set $cream +=1>>
<<set $captivity = 0>>
[[continue|mountainpass]]<<if $escape2Pics is undefined>>
<<set $escape2Pics = Array.from({length: 19}, (_, i) => `${i + 1}.png`)>>
<<set $escape2Order = 0>>
<</if>>
<<cyclePics $escape2Pics "escape2Order" "escape/2">>
limping and exausted you make your way away from the bandit camp.
<<set $cream +=1>>
<<set $captivity = 0>>
[[continue|mountainpass]]<<if $IntroPics is undefined>>
<<set $IntroPics = Array.from({length: 12}, (_, i) => `${i + 1}.png`)>>
<<set $IntroOrder = 0>>
<</if>>
<<cyclePics $escapePics "escapeOrder" "escape/0">>
You wake up groggy in a dark dump place your host bound in ropes, you see a door leaving in a ray of light, from beyond the door a man voice can be heard, you cannot make out the words but he seems quite pleased with himself.
<<set $captivity = 0>>
[[soon the door opens and a burly man enters|dungeon]]<<print "<img src='Images/common/farm.png' alt='farm'>" >>
You are now standing in the farms yard a large black dog is giving you the evil eye, the farmhouse door stand open and smoke can be seen rising from the chiminey.
To the right are the stables and up hill from the house the windmill is lazyly turning.
<<if $strength >= 4>>[[Approach dog->dog]] <</if>>
<<if $strength >= 2>>[[Enter house ->Farmhouse]] <</if>>
[[climb uphill to the wind mill|up hill]]WIP
[[Enter the stable->Stable]]
[[return home|Exit Home]]<<if $curioPics is undefined>><<set $curioPics = Array.from({length: 6}, (_, i) => `${i + 1}.png`)>><<set $curioOrder = 0>><</if>>
<<cyclePics $curioPics "curioOrder" "curio/fiddle">>
<<if !$curio>>\
<<set $curio= true>>\
<<set $strength += 1>>\
You feed off the new experience, your power grows.
<</if>>
<<if $charisma > 80>><<set $charisma -= 2>><<set $reject -=3>><</if>>
<<if $strength >= 4>>
[[that's an interesting one]]
<</if>>
[[put the curios back on the shelves|Check the bedroom]]<<if $horse2Pics is undefined>>
<<set $horse2Pics = Array.from({length: 31}, (_, i) => `${i + 1}.png`)>>
<<set $horse2Order = 0>>
<</if>>
<<cyclePics $horse2Pics "horse2Order" "horse/3">>
<<set _charismaUsed = false>>
<<if $charisma > 20>>
<<set $reject -=5>>
<<set $charisma -= 2>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 40>>
<<set $reject -= 10>>
<<set $charisma -= 3>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 60>>
<<set $reject -= 20>>
<<set $charisma -= 4>>
<<set _charismaUsed = true>>
Your host mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if $charisma > 80>>
<<set $reject -= 40>>
<<set $charisma -= 5>>
<<set _charismaUsed = true>>
Your host mind recoils in abject horror, straining against you, rejecting the suggestion with unbridled disgust. It takes everything you have to force it down.
<</if>>
<<if !$charismaUsed and $charisma > 0>>
<<set $charisma -= 5>>
<</if>>
<<if !$horse2>><<set $horse2 = true>><<set $strength += 1>><</if>>
[[Emerge victorious|horse loss 3]]<<if $dog1Pics is undefined>>
<<set $dog1Pics = Array.from({length: 17}, (_, i) => `${i + 1}.png`)>>
<<set $dog1Order = 0>>
<</if>>
<<cyclePics $dog1Pics "dog1Order" "dog/2">>
<<if $charisma > 20>>
<<set $reject -=5>>
<<set $charisma -= 2>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 40>>
<<set $reject -= 10>>
<<set $charisma -= 3>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 60>>
<<set $reject -= 20>>
<<set $charisma -= 4>>
<<set _charismaUsed = true>>
Your host mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if $charisma > 80>>
<<set $reject -= 40>>
<<set $charisma -= 5>>
<<set _charismaUsed = true>>
Your host mind recoils in abject horror, straining against you, rejecting the suggestion with unbridled disgust. It takes everything you have to force it down.
<</if>>
<<if !$charismaUsed and $charisma > 0>>
<<set $charisma -= 2>>
<</if>>
<<if !$dog1>>
<<set $dog1= true>>
<<set $strength += 1>>
You feed off the new experience, your power grows.
<</if>>
<<if $strength > 20>>
[[fight dog fiercly]]
<</if>>
[[colapse|fightloss dog 2]]<<if $dog2Pics is undefined>>
<<set $dog2Pics = Array.from({length: 25}, (_, i) => `${i + 1}.png`)>>
<<set $dog2Order = 0>>
<</if>>
<<cyclePics $dog2Pics "dog2Order" "dog/3">>
<<if $charisma > 20>>
<<set $reject -=5>>
<<set $charisma -= 2>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 40>>
<<set $reject -= 10>>
<<set $charisma -= 3>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 60>>
<<set $reject -= 20>>
<<set $charisma -= 4>>
<<set _charismaUsed = true>>
Your host mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if $charisma > 80>>
<<set $reject -= 40>>
<<set $charisma -= 5>>
<<set _charismaUsed = true>>
Your host mind recoils in abject horror, straining against you, rejecting the suggestion with unbridled disgust. It takes everything you have to force it down.
<</if>>
<<if !$charismaUsed and $charisma > 0>>
<<set $charisma -= 2>>
<</if>>
<<if !$dog2>><<set $dog2= true>><<set $strength += 1>>
You feed off the new experience, your power grows.
<</if>>
[[victory|fightloss dog 3]]<<if $dogfPics is undefined>>
<<set $dogfPics = Array.from({length: 8}, (_, i) => `${i + 1}.png`)>>
<<set $dogfOrder = 0>>
<</if>>
<<cyclePics $dogfPics "dogfOrder" "dog/final/1">>
the fight is over you limp home to rest
[[continue->Lie in bed]]<<if $dogf1Pics is undefined>>
<<set $dogf1Pics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<<set $dogf1Order = 0>>
<</if>>
<<cyclePics $dogf1Pics "dogf1Order" "dog/final/2">>
You never stood a chance
<<set $milk +=1>>
[[continue->Lie in bed]]<<if $dogf2Pics is undefined>>
<<set $dogf2Pics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<<set $dogf2Order = 0>>
<</if>>
<<cyclePics $dogf2Pics "dogf2Order" "dog/final/3">>
Victory but bitterly claimed
<<set $milk +=1>>
[[continue->Lie in bed]]<<if $horsefPics is undefined>>
<<set $horsefPics = Array.from({length: 28}, (_, i) => `${i + 1}.png`)>>
<<set $horsefOrder = 0>>
<</if>>
<<cyclePics $horsefPics "horsefOrder" "horse/final/1">>
The fight is over you limp home to rest
[[continue->Lie in bed]]<<if $farmer3Pics is undefined>>
<<set $farmer3Pics = Array.from({length: 12}, (_, i) => `${i + 1}.png`)>>
<<set $farmer3Order = 0>>
<</if>>
<<cyclePics $farmer3Pics "farmer3Order" "hay/wake4">>
<<if !$farmer3>><<set $farmer3 = true>><<set $strength += 1>><</if>>
[[He gives up waking you->groggy4]]<<if $jack4Pics is undefined>>
<<set $jack4Pics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<<set $jack4Order = 0>>
<</if>>
<<cyclePics $jack4Pics "jack4Order" "lumberjack/4">>
<<if $charisma > 40>>
<<set $reject -= 5>>
<<set $charisma -= 5>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 60>>
<<set $reject -= 10>>
<<set $charisma -= 5>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 80>>
<<set $reject -= 30>>
<<set $charisma -= 5>>
<<set _charismaUsed = true>>
Your host mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if !$charismaUsed and $charisma > 0>>
<<set $charisma -= 5>>
<</if>>
<<if !$jack3>><<set $jack3 = true>><<set $strength += 1>><</if>>
[[every one leaves happy after a spring cleaning|Farmhouse]]
<<set $cream +=1>><<if $gnomePics is undefined>>
<<set $gnomePics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $gnomeOrder = 0>>
<</if>>
<<cyclePics $gnomePics "gnomeOrder" "garden/gnome">>
<<if !$gnome>>
<<set $gnome = true>>
<<set $strength += 1>><</if>>
<<if $charisma >90>><<set $reject -=6>><<set $charisma -=3>><</if>>
<<if $charisma >70>><<set $reject -=5>><<set $charisma -=2>><</if>>
<<if $strength >8>>
[[take a closer look at the makers mark|flowers3]]
<</if>>
[[put that gnome back down|Garden]]<<if $gnome1Pics is undefined>>
<<set $gnome1Pics = Array.from({length: 12}, (_, i) => `${i + 1}.png`)>>
<<set $gnome1Order = 0>><</if>>
<<cyclePics $gnome1Pics "gnome1Order" "garden/gnome1">>
<<if !$gnome1>><<set $gnome1 = true>><<set $strength += 1>><</if>>
<<nobr>><<set _charismaReduced = false>>
<<if $charisma > 80>>
<<set $charisma -= 5>>
<<set $reject -= 10>>
<<set _charismaReduced = true>>
<</if>>
<<if $charisma > 60>>
<<set $charisma -= 4>>
<<set $reject -= 5>>
<<set _charismaReduced = true>>
<</if>>
<<if $charisma > 40>>
<<set $charisma -= 3>>
<<set $reject -= 2>>
<<set _charismaReduced = true>><</if>>
<<if !$charismaReduced and $charisma > 0>>
<<set $charisma -= 2>><</if>><</nobr>>
[[Nevermind it's made in china|Garden]]<<if $escapePics is undefined>>
<<set $escapePics = Array.from({length: 12}, (_, i) => `${i + 1}.png`)>>
<<set $escapeOrder = 0>>
<</if>>
<<cyclePics $escapePics "escapeOrder" "escape/0">>
you are free, you make your way home
<<set $captivity = 0>>
[[continue|Exit Home]]<<if $escape1Pics is undefined>>
<<set $escape1Pics = Array.from({length: 14}, (_, i) => `${i + 1}.png`)>>
<<set $escape1Order = 0>>
<</if>>
<<cyclePics $escape1Pics "escape1Order" "escape/1">>
freed from your bonds, you stumble back home
<<set $captivity = 0>>
[[continue|Exit Home]]<<if $escape2Pics is undefined>>
<<set $escape2Pics = Array.from({length: 19}, (_, i) => `${i + 1}.png`)>>
<<set $escape2Order = 0>>
<</if>>
<<cyclePics $escape2Pics "escape2Order" "escape/2">>
freed from your bonds, you stumble back home
<<set $captivity = 0>>
[[continue|Exit Home]]
<<set $cream +=1>>You could encounter ferocious predators here of the striped kind maybe of the scally.. WIP do not proceed except back home.
[[treck back to the village|Exit Home]]
<<if $strength > 16>>
You sense a predatory gaze
[[try to bond with the hostile mind]] ...WIP
<</if>>
[[you trail through the jungle, soon the night is upon you and you set camp|campsite]]<<if $charisma >= 80>>
<<if $sleep80Pics is undefined>>
<<set $sleep80Pics = Array.from({length: 9}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $sleep80Order is undefined>>
<<set $sleep80Order = 0>>
<</if>>
<<cyclePics $sleep80Pics "sleep80Order" "bed/sleep/sleep80">>
<<elseif $charisma >= 60>>
<<if $sleep60Pics is undefined>>
<<set $sleep60Pics = Array.from({length: 6}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $sleep60Order is undefined>>
<<set $sleep60Order = 0>>
<</if>>
<<cyclePics $sleep60Pics "sleep60Order" "bed/sleep/sleep60">>
<<elseif $charisma >= 40>>
<<if $sleep40Pics is undefined>>
<<set $sleep40Pics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $sleep40Order is undefined>>
<<set $sleep40Order = 0>>
<</if>>
<<cyclePics $sleep40Pics "sleep40Order" "bed/sleep/sleep40">>
<<elseif $charisma >= 20>>
<<if $sleep20Pics is undefined>>
<<set $sleep20Pics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $sleep20Order is undefined>>
<<set $sleep20Order = 0>>
<</if>>
<<cyclePics $sleep20Pics "sleep20Order" "bed/sleep/sleep20">>
<<else>>
<<if $sleep0Pics is undefined>>
<<set $sleep0Pics = Array.from({length: 9}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $sleep0Order is undefined>>
<<set $sleep0Order = 0>>
<</if>>
<<cyclePics $sleep0Pics "sleep0Order" "bed/sleep/sleep0">>
<</if>>
You sleep peacefully, your host recovers from some of the erosion
<<set $charisma +=15>>
<<set $reject +=40>>
[[continue->Check the bedroom]]
<<if $strength >10>>
you can feel a presence, an intruder in your home.
[[call over that sneaking fiend|thief]]
<</if>><<if $grafPics is undefined>>
<<set $grafPics = Array.from({length: 17}, (_, i) => `${i + 1}.png`)>>
<<set $grafOrder = 0>>
<</if>>
<<cyclePics $grafPics "grafOrder" "church/graf/1">>
<<if !$graffiti>><<set $graffiti = true>><<set $strength += 1>><</if>>
<<if $strength > 7>>
the priest has left out an interesting relic
[[Inspect it|graffiti2]]
<</if>>
[[sneak out of the confessionnal|Church]]<<if $farmPics is undefined>>
<<set $farmPics = Array.from({length: 12}, (_, i) => `${i + 1}.png`)>>
<<set $farmOrder = 0>>
<</if>>
<<cyclePics $farmPics "farmOrder" "hay/finals/1">>
<<set $reject -=5>>
[[continue->haystack]]<<if $farm1Pics is undefined>>
<<set $farm1Pics = Array.from({length: 12}, (_, i) => `${i + 1}.png`)>>
<<set $farm1Order = 0>>
<</if>>
<<cyclePics $farm1Pics "farm1Order" "hay/finals/2">>
<<set $reject -=10>>
[[continue->haystack]]<<if $farm2Pics is undefined>>
<<set $farm2Pics = Array.from({length: 12}, (_, i) => `${i + 1}.png`)>>
<<set $farm2Order = 0>>
<</if>>
<<cyclePics $farm2Pics "farm2Order" "hay/finals/3">>
<<set $reject -=15>>
<<set $cream +=1>>
[[continue->haystack]]<<if $farm3Pics is undefined>>
<<set $farm3Pics = Array.from({length: 12}, (_, i) => `${i + 1}.png`)>>
<<set $farm3Order = 0>>
<</if>>
<<cyclePics $farm3Pics "farm3Order" "hay/finals/4">>
<<set $reject -=20>>
<<set $cream +=1>>
[[continue->haystack]]<<if $dirtPics is undefined>>
<<set $dirtPics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<<set $dirtOrder = 0>>
<</if>>
<<cyclePics $dirtPics "dirtOrder" "shower/dirt">>
<<if !$sweat1>><<set $sweat1 = true>><<set $strength += 1>><</if>>
You hear voices approaching.
<<if $strength >14 >>
[[stay and chat]]
<</if>>
[[you don't feel like socializing in the communal showerroom|Gym]]<<if $hayPics is undefined>>
<<set $hayPics = Array.from({length: 6}, (_, i) => `${i + 1}.png`)>>
<<set $hayOrder = 0>>
<</if>>
<<cyclePics $hayPics "hayOrder" "hay/lie">>
you lie down in a hay stack
[[nap]]
<<if $strength >3>>
[[roll in the hay]]
<</if>>
[[It feels itchy..|Stable]]<<if $horsePics is undefined>>
<<set $horsePics = Array.from({length: 19}, (_, i) => `${i + 1}.png`)>>
<<set $horseOrder = 0>>
<</if>>
<<cyclePics $horsePics "horseOrder" "horse/1">>
<<set _charismaUsed = false>>
<<nobr>><<if $charisma > 20>>
<<set $reject -=5>>
<<set $charisma -= 2>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 40>>
<<set $reject -= 10>>
<<set $charisma -= 3>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 60>>
<<set $reject -= 20>>
<<set $charisma -= 4>>
<<set _charismaUsed = true>>
Your host mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if $charisma > 80>>
<<set $reject -= 40>>
<<set $charisma -= 5>>
<<set _charismaUsed = true>>
Your host mind recoils in abject horror, straining against you, rejecting the suggestion with unbridled disgust. It takes everything you have to force it down.
<</if>>
<<if !$charismaUsed and $charisma > 0>>
<<set $charisma -= 2>>
<</if>>
<<if !$horse>><<set $horse = true>><<set $strength += 1>><</if>><</nobr>>
<<if $strength > 18>>
[[endure]] <</if>>
[[colapse|fightloss1]]<<if $horsef1Pics is undefined>>
<<set $horsef1Pics = Array.from({length: 24}, (_, i) => `${i + 1}.png`)>>
<<set $horsef1Order = 0>>
<</if>>
<<cyclePics $horsef1Pics "horsef1Order" "horse/final/2">>
You never stood a chance
<<set $milk +=1>>
[[continue->Lie in bed]]<<if $horsef2Pics is undefined>>
<<set $horsef2Pics = Array.from({length: 28}, (_, i) => `${i + 1}.png`)>>
<<set $horsef2Order = 0>>
<</if>>
<<cyclePics $horsef2Pics "horsef2Order" "horse/final/3">>
Victory but at what cost? your host collapses on a nearby haystack, the comotion having alerted the inhabitants of the farm.
<<set $milk +=1>>
[[continue->that hay stack]]Hi I though it would be nice to share the higly inefficient process i used to generate images
tool: comfy UI
model: sd XL v6 (for lara i'm considering trying fom scratch for other characters)
vae: comes with sd XL
clip: - 2
Lara character used loRA:
description prompt:
negative prompts a whole mess will try to refine that going further
Path: model->clip setting->loRA1->loRA2->loRAX->prompts (postive and neg)->ksampler (->image output1)-> ksampler2
->image output 2
ksampler1 setting: 30-35 steps
ksampler2 setting: 20 steps lowered
takes me 10 minutes to generate 4 pics and often find myself dumping them so i m open to suggestions.<<if $repentPics is undefined>>
<<set $repentPics = Array.from({length: 17}, (_, i) => `${i + 1}.png`)>>
<<set $repentOrder = 0>>
<</if>>
<<cyclePics $repentPics "repentOrder" "church/repent">>
<<set $charisma +=50>>
after thoroughly educating your host, the monks let you leave.
[[Back|Church]]The man is done with you he moves back to the door about to close it on you, condemning you to darkness, you have one last chance to pull on his mind.
<<set $captivity += 1>>
<<if !$dungeona2>><<set $dungeona2= true>><<set $strength += 1>><</if>>
<<if $captivity > 6>>
[[Your host is broken from the captivity. You feel your strength draining from you.|condemned]]
<<else>>
<<if $strength > 20>>
You are tired of all this. You numb your host's mind to the world.
[[Continue.|condemned]]
<<elseif $strength > 12>>
[[You gather your will, imposing it onto the man.|freedomb]]
<<else>>
[[You attempt to influence the man, but your suggestion is too weak. You shall try again in the morning.|faint]]
<</if>>
<</if>><<if $charisma >= 80>>
<<cyclePics $mirror80Pics "mirror80Order" "mirror/Mirror80">>
Your host stands firm in the belief that all is normal.
<<elseif $charisma >= 60>>
<<cyclePics $mirror60Pics "mirror60Order" "mirror/Mirror60">>
You have started to corrode your host. Your influence is showing in subtle ways.
<<elseif $charisma >= 40>>
<<cyclePics $mirror40Pics "mirror40Order" "mirror/Mirror40">>
Your hold is firmer on your host. Her normal has shifted; new habits have formed that she would have rejected before.
<<elseif $charisma >= 20>>
<<cyclePics $mirror20Pics "mirror20Order" "mirror/Mirror20">>
Very little now triggers your host's mind. Only extreme fear or pain brings it back to the surface.
<<else>>
<<cyclePics $mirror0Pics "mirror0Order" "mirror/Mirror0">>
Your host is fully under your influence; nothing returns her to normal.
<</if>>
<<if $reject >= 80>>
Your host's mind is unbothered — it has not noticed you.
<<elseif $reject >= 60>>
You are a ripple on the surface of your host’s mind - barely noticeable, but felt nonetheless.
<<elseif $reject >= 40>>
Your actions have caused alarm to your host. It doesn’t know what’s happening, but its mind is buzzing to figure it out.
<<elseif $reject >= 20>>
Your host’s mind is aflame — something is wrong, but what? It doesn’t know, but it's getting closer to discovering you.
<<elseif $reject >= 1>>
Your host’s mind is a live wire. One wrong move could set it off, leading to dramatic consequences. You might want to let it rest for a few days.
<</if>>
<<button "Back">>
<<run
var i = State.length - 2;
var target = null;
while (i >= 0) {
if (State.history[i].title !== passage()) {
target = State.history[i].title;
break;
}
i--;
}
if (target) {
Engine.play(target);
}
>>
<</button>><<print "<img src='Images/common/mountain.png' alt='crossroad'>" >>
Slavers are known to roam these mountains, not to mention cave trolls and other monsters. WIP
[[voices can be heard beyond the the trail hidden by large boulder|slavers]]
(dire consequences if low on strength no integrity impact i don't know how i want these interaction to reflect on stats ))
[[turn around and go back down the mountain path|Exit Home]]<<set $strength - = 10>>
<<set $cream = 0 >>
your host strains, exhausting its body, accelerating this process drains you
[[continue|butter]]you have selected name 3, a former spy, a thrill chaser, a redhead with fiery passion.
Yeah... that's not done...
If you came here after checking number 2 : what did you expect if number two wasn't working number 3 wasn't about to.
<<set $host = "no spoilers">>
[[continue->charaselect]]you have selected name4, a space bounty hunter clad in a body tight blue suit, you whish you had found this host earlier during your voyage
<<set $host = "no spoilers">>
[[continue->charaselect]]We need to talk, how many of these WIP did you click? there's only one host for now, go get her !
<<set $host = "no spoilers">>
[[continue->charaselect]]<<cyclePics $hayPics "hayOrder" "hay/lie">>
<<set $charisma +=8>>
<<set $reject +=20>>
While your host sleeps the feel an unfamilar mind around, it 's the farmer checking his sable
<<if $strength > 6 >>
[[Pull on his mind|that hay stack]]WIP
<</if>>
[[Ignore the dim soul|haystack]]<<print "<img src='Images/common/park.png' alt='park'>" >>
Okay i lied there's some content here, but unfinished
<<if $strength >3 >>
[[search the nearby bushes|bush]]
<</if>>
<<if $strength >8>>
what a brightly coloored mushroom patch! WIP
[[take a bite|psych]]
<</if>>
[[enough dilly dallying|Exit Home]]<<if $playPics is undefined>><<set $playPics = Array.from({length: 9}, (_, i) => `${i + 1}.png`)>> <<set $playOrder = 0>><</if>>
<<cyclePics $playPics "playOrder" "bed/play">>
<<if !$play>>
<<set $play = true>>
<<set $strength += 1>>
You feed off the new experience, your power grows.
<</if>><<if $charisma > 80>><<set $charisma -= 2>><<set $reject -= 3>><</if>>
<<if $strength >= 3>>
[[Play harder]]
<</if>>
[[Too tired to play]]I don't know, maybe the badly generated pictures could go here or a hallucinated monster, or maybe you'll grow an extra limb, I migth even try to make it random.<<if $hayPics is undefined>>
<<set $hayPics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $hayOrder = 0>><</if>>
<<cyclePics $hayPics "hayOrder" "hay/roll">>
As your host rolls around playfully, you sense multiple minds nearby. One is dim and narrow—boarish at best. The other contains untapped potential, a tiny shard of brilliance: a pig and the farmer, you suppose.
<<if !$hay>><<set $hay = true>><<set $strength += 1>><</if>><<if $strength > 6 >>
[[Call that dim soul|Farmer enters]]WIP
<</if>>
<<if $strength > 10 >>
[[attract that curious soul|Pig enters]]WIP
<</if>>
[[leave them be|haystack]]
[[tired from playing you have a nap|that hay stack]]<<if $screepPics is undefined>>
<<set $screepPics = Array.from({length: 12}, (_, i) => `${i + 1}.png`)>>
<<set $screepOrder = 0>>
<</if>>
<<cyclePics $screepPics "screepOrder" "gym/sauna/creep">>
<<if $strength > 12>>
[[try as he might, he cannot wake your host|sauna1]]
<</if>>
[[you awaken, thanking your savior|saunawake]]
<<if $screep1Pics is undefined>>
<<set $screep1Pics = Array.from({length: 12}, (_, i) => `${i + 1}.png`)>>
<<set $screep1Order = 0>>
<</if>>
<<cyclePics $screep1Pics "screep1Order" "gym/sauna/creep">>
<<if $strength >14>>
[[His feeble attempts at waking you barely stir your host|sauna2]]<</if>>
[[you awaken, thanking your savior|saunawake1]]
<<if $strength >16>>
[[He tries as hard as he can, painfully stimulating your host|sauna3]]<</if>>
[[Finally his efforts awaken your host.|saunawake2]][[Your host is exhausted you return home and collapse in bed|go to sleep]]<<set $cream +=1>>
[[Your host is exhausted you return home and collapse in bed|go to sleep]]<<set $cream +=1>>
[[Your host is exhausted you return home and collapse in bed|go to sleep]]<<if $chataPics is undefined>><<set $chataPics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>><<set $chataOrder = 0>><</if>>
<<cyclePics $chataPics "chataOrder" "gym/shower/chatb/1">>
<<nobr>><<if !$chata>><<set $chata= true>><<set $strength += 1>><</if>>
<<set _charismaUsed = false>>
<<if $charisma > 20>><<set $reject -= 5>><<set $charisma -= 2>><<set _charismaUsed = true>><</if>>
<<if $charisma > 40>><<set $reject -= 10>><<set $charisma -= 3>><<set _charismaUsed = true>><</if>>
<<if $charisma > 60>><<set $reject -= 20>><<set $charisma -= 4>><<set _charismaUsed = true>>
Your host mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if !$charismaUsed and $charisma > 0>>
<<set $charisma -= 2>>
<</if>><</nobr>>
[[you have delightful chat with the young men, then return to showering|chatend]]
<<if $strength > 18>>
[[you happen to disagree with the political stance of the young men; debate with them|showera1]]
<</if>>
<<if $chata1Pics is undefined>><<set $chata1Pics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>><<set $chata1Order = 0>><</if>>
<<cyclePics $chata1Pics "chata1Order" "gym/shower/chatb/2">>
<<if !$chata1>><<set $chata1= true>><<set $strength += 1>><</if>>
an enlightening discussion but they stand firm on their stance.
[[go back to showering|chatend1]]
<<if $strength > 20>>
[[be more convincing|showera2]]
<</if>>
<<set _charismaUsed = false>>
<<if $charisma > 20>>
<<set $reject -= 5>>
<<set $charisma -= 2>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 40>>
<<set $reject -= 10>>
<<set $charisma -= 3>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 60>>
<<set $reject -= 20>>
<<set $charisma -= 4>>
<<set _charismaUsed = true>>
Your host mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if !$charismaUsed and $charisma > 0>>
<<set $charisma -= 2>>
<</if>><<if $chata2Pics is undefined>><<set $chata2Pics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>><<set $chata2Order = 0>><</if>>
<<cyclePics $chata2Pics "chata2Order" "gym/shower/chatb/3">>
<<if !$chata2>><<set $chata2= true>><<set $strength += 1>><</if>>
you believe you have convinced them to side with you on this issue
[[continue|chatend2]]
<<set _charismaUsed = false>>
<<if $charisma > 20>>
<<set $reject -= 5>>
<<set $charisma -= 2>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 40>>
<<set $reject -= 10>>
<<set $charisma -= 3>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 60>>
<<set $reject -= 20>>
<<set $charisma -= 4>>
<<set _charismaUsed = true>>
Your host mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if !$charismaUsed and $charisma > 0>>
<<set $charisma -= 2>>
<</if>>
<<if $strength > 18>>
[[maybe debating them more would be fruitful|showera3]]
<</if>><<if $chatbPics is undefined>><<set $chatbPics = Array.from({length: 16}, (_, i) => `${i + 1}.png`)>><<set $chatbOrder = 0>><</if>>
<<cyclePics $chatbPics "chatbOrder" "gym/shower/chata/1">>
<<if !$chatb>><<set $chatb= true>><<set $strength += 1>><</if>>
You discuss the weather with the man—an overcast sky, hinting at rain later in the day.
<<set _charismaUsed = false>>
<<if $charisma > 20>>
<<set $reject -= 5>>
<<set $charisma -= 2>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 40>>
<<set $reject -= 10>>
<<set $charisma -= 3>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 60>>
<<set $reject -= 20>>
<<set $charisma -= 4>>
<<set _charismaUsed = true>>
Your host mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if !$charismaUsed and $charisma > 0>>
<<set $charisma -= 2>>
<</if>>
[[pleasantries over, you return to your shower|chatend]]
<<if $strength > 16>>
[[You mention you believe a storm is brewing|showerb1]]
<</if>><<if $chatb1Pics is undefined>><<set $chatb1Pics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>><<set $chatb1Order = 0>><</if>>
<<cyclePics $chatb1Pics "chatb1Order" "gym/shower/chata/2">>
<<if !$chatb1>><<set $chatb1= true>><<set $strength += 1>><</if>>
The man is unconvinced, rain and wind maybe, but a proper storm surely not.
<<set _charismaUsed = false>>
<<if $charisma > 20>>
<<set $reject -= 5>>
<<set $charisma -= 2>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 40>>
<<set $reject -= 10>>
<<set $charisma -= 3>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 60>>
<<set $reject -= 20>>
<<set $charisma -= 4>>
<<set _charismaUsed = true>>
Your host mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if !$charismaUsed and $charisma > 0>>
<<set $charisma -= 2>><</if>>
<<if $strength > 18>>
[[convince him he should probably hide in the basement this evening|showerb2]]
<</if>>
[[well if he won't listen, just let it go|chatend1]]
<<if $chatb2Pics is undefined>><<set $chatb2Pics = Array.from({length: 23}, (_, i) => `${i + 1}.png`)>><<set $chatb2Order = 0>><</if>>
<<cyclePics $chatb2Pics "chatb2Order" "gym/shower/chata/3">>
<<if !$chatb2>><<set $chatb2= true>><<set $strength += 1>><</if>>
The man leaves convinced he should lock his blinds and hide in the cellar before the oncoming storm hits.
<<set _charismaUsed = false>>
<<if $charisma > 20>>
<<set $reject -= 5>>
<<set $charisma -= 2>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 40>>
<<set $reject -= 10>>
<<set $charisma -= 3>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 60>>
<<set $reject -= 20>>
<<set $charisma -= 4>>
<<set _charismaUsed = true>>
Your host mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if !$charismaUsed and $charisma > 0>>
<<set $charisma -= 2>>
<</if>>
[[continue|chatend2]]<<if $chatcPics is undefined>><<set $chatcPics = Array.from({length: 14}, (_, i) => `${i + 1}.png`)>><<set $chatcOrder = 0>><</if>>
<<cyclePics $chatcPics "chatcOrder" "gym/shower/chatc/1">>
<<nobr>><<if !$chatc>><<set $chatc= true>><<set $strength += 1>><</if>>
you gossip with the gorgeous youg lady.
<<set _charismaUsed = false>>
<<if $charisma > 20>>
<<set $reject -= 5>>
<<set $charisma -= 2>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 40>>
<<set $reject -= 10>>
<<set $charisma -= 3>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 60>>
<<set $reject -= 20>>
<<set $charisma -= 4>>
<<set _charismaUsed = true>>
Your host mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if !$charismaUsed and $charisma > 0>>
<<set $charisma -= 2>>
<</if>>
Yeah I'm running dry on this one will leave it for latter.
<<if $strength > 12>>
[[gossip some more|showerc1]]
<</if>>
[[That was nice|Gym]]rounding the boulder you come face to face with three grimy men, a sneer crosses their faces as they look at you.
<<set $captivity = 0>>
<<if $strength >= 24>>
[[Quash their thoughts, and their minds while you are at it, you leave behind you three drooling shells|mountainpass]]
<</if>>
[[it is barely the time of a breath before the men are upon you pinning you down|captured]]<<if $slaverPics is undefined>>
<<set $slaverPics = Array.from({length: 15}, (_, i) => `${i + 1}.png`)>>
<<set $slaverOrder = 0>>
<</if>>
<<cyclePics $slaverPics "slaverOrder" "mountain/slavers/slavera/1">>
The thug torments you deriving pleasure from your pain.
<<set $charisma -=5>>
<<if !$slaver>>
<<set $slaver = true>>
<<set $strength += 1>>
<</if>>
<<if $strength > 14>>
[[his mind is relaxed, you strike.|escape1]]
<<else>>
[[You are too weak to push him|slaversa1]]
<</if>>
<<if $strength > 16>>
[[You numb your hosts mind|slaversa1]]
<</if>><<if $slaveraPics is undefined>>
<<set $slaveraPics = Array.from({length: 16}, (_, i) => `${i + 1}.png`)>>
<<set $slaveraOrder = 0>>
<</if>>
<<cyclePics $slaveraPics "slaveraOrder" "mountain/slavers/slavera/2">>
The bandit continues his mistreatment of your host.
<<set $charisma -= 5>>
<<if !$slavera1>><<set $slavera1= true>><<set $strength += 1>><</if>>
<<if $strength > 10>>
[[his mind is placated, you push .|escape2]]
<<else>>
[[You are too weak to push him|slaversa2]]
<</if>>
<<if $strength > 18>>
[[You numb your hosts mind|slaversa2]]
<</if>><<if $slavera1Pics is undefined>>
<<set $slavera1Pics = Array.from({length: 19}, (_, i) => `${i + 1}.png`)>>
<<set $slavera1Order = 0>>
<</if>>
<<cyclePics $slavera1Pics "slavera1Order" "mountain/slavers/slavera/3">>
the torture is almost over the man tires of this game.
<<if !$slavera2>><<set $slavera2= true>><<set $strength += 1>><</if>>
<<if $strength > 8>>
[[his mind is vacant, you put it to sleep|escape3]]
<<else>>
[[You are too weak to push him|captured2]]
<</if>>
<<if $strength > 20>>
[[You numb your hosts mind|captured2]]
<</if>><<if $slaverbPics is undefined>>
<<set $slaverbPics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $slaverbOrder = 0>>
<</if>>
<<cyclePics $slaverbPics "slaverbOrder" "mountain/slavers/slaverb/1">>
The thugs torment you deriving pleasure from your pain.
<<set $charisma -=5>>
<<if !$slaverb>><<set $slaverb= true>><<set $strength += 1>><</if>>
<<if $strength > 16>>
[[they relax their attention, you strike.|escape1]]
<<else>>
[[You are too weak to push them|slaversb1]]
<</if>>
<<if $strength > 18>>
[[You numb your hosts mind|slaversb1]]
<</if>><<if $slaverb1Pics is undefined>>
<<set $slaverb1Pics = Array.from({length: 9}, (_, i) => `${i + 1}.png`)>>
<<set $slaverb1Order = 0>>
<</if>>
<<cyclePics $slaverb1Pics "slaverb1Order" "mountain/slavers/slaverb/2">>
The bandits take turn tormenting you.
<<set $charisma -=5>>
<<if !$slaverb1>><<set $slaverb1= true>><<set $strength += 1>><</if>>
<<if $strength > 12>>
[[they relax their attention, you strike.|escape3]]
<<else>>
[[You are too weak to push them|slaversb2]]
<</if>>
<<if $strength > 20>>
[[You numb your hosts mind|slaversb2]]
<</if>><<if $slaverbPics is undefined>>
<<set $slaverbPics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $slaverbOrder = 0>>
<</if>>
<<cyclePics $slaverbPics "slaverbOrder" "mountain/slavers/slaverb/1">>
The thugs torment you deriving pleasure from your pain.
<<set $charisma -=5>>
<<if !$slaverc>><<set $slaverc= true>><<set $strength += 1>><</if>>
<<if $strength > 18>>
[[they relax their attention, you strike.|escape1]]
<<else>>
[[You are too weak to push them|slaversc1]]
<</if>>
<<if $strength > 20>>
[[You numb your hosts mind|slaversc1]]
<</if>><<if $slaverc1Pics is undefined>>
<<set $slaverc1Pics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $slaverc1Order = 0>>
<</if>>
<<cyclePics $slaverc1Pics "slaverc1Order" "mountain/slavers/slaverc/2">>
The bandits take turn tormenting you.
<<set $charisma -=5>>
<<if !$slaverc1>><<set $slaverc1= true>><<set $strength += 1>><</if>>
<<if $strength > 12>>
[[they relax their attention, you strike.|escape3]]
<<else>>
[[You are too weak to push them|slaverc2]]
<</if>>
<<if $strength > 20>>
[[You numb your hosts mind|slaverc2]]
<</if>><<if $charisma >= 80>>
<<if $sleep80Pics is undefined>>
<<set $sleep80Pics = Array.from({length: 9}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $sleep80Order is undefined>>
<<set $sleep80Order = 0>>
<</if>>
<<cyclePics $sleep80Pics "sleep80Order" "bed/sleep/sleep80">>
<<elseif $charisma >= 60>>
<<if $sleep60Pics is undefined>>
<<set $sleep60Pics = Array.from({length: 6}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $sleep60Order is undefined>>
<<set $sleep60Order = 0>>
<</if>>
<<cyclePics $sleep60Pics "sleep60Order" "bed/sleep/sleep60">>
<<elseif $charisma >= 40>>
<<if $sleep40Pics is undefined>>
<<set $sleep40Pics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $sleep40Order is undefined>>
<<set $sleep40Order = 0>>
<</if>>
<<cyclePics $sleep40Pics "sleep40Order" "bed/sleep/sleep40">>
<<elseif $charisma >= 20>>
<<if $sleep20Pics is undefined>>
<<set $sleep20Pics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $sleep20Order is undefined>>
<<set $sleep20Order = 0>>
<</if>>
<<cyclePics $sleep20Pics "sleep20Order" "bed/sleep/sleep20">>
<<else>>
<<if $sleep0Pics is undefined>>
<<set $sleep0Pics = Array.from({length: 9}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $sleep0Order is undefined>>
<<set $sleep0Order = 0>>
<</if>>
<<cyclePics $sleep0Pics "sleep0Order" "bed/sleep/sleep0">>
<</if>>
your host recovered from her exaustion, but will wake up unrested
[[wake up->Check the bedroom]]<<if $soldPics is undefined>>
<<set $soldPics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<<set $soldOrder = 0>>
<</if>>
<<cyclePics $soldPics "soldOrder" "sold">>
Weakened and beaten, the bandits transport you. You bide your time, hoping for an opportunity to escape — but it never comes.
Soon, you find yourself sold into slavery, strange restraints hobbling your power.
Congratulations — you've found a hidden bad end. I wish I wasn’t about to punish you for it, but... It is a bad end so I kind of have to.
<<set $captivity = 0>>
[[continue->Intro]]<<if $cleanPics is undefined>>
<<set $cleanPics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $cleanOrder = 0>>
<</if>>
<<cyclePics $cleanPics "cleanOrder" "shower/clean">>
<<set _enter = either("a", "b", "c")>>
<<if _enter == "a">>
2 men enter the shower room
[[call them over|showera]]
<</if>>
<<if _enter == "b">>
a single man enters speaking loudly on the phone
[[call him over|showerb]]
<</if>>
<<if _enter == "c">>
a woman enters speaking on the phone
[[call her over|showerc]]
<</if>>
[[go back|Gym]]<<if $steamPics is undefined>>
<<set $steamPics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $steamOrder = 0>>
<</if>>
<<cyclePics $steamPics "steamOrder" "gym/sauna/steam">>
<<if !$sauna>><<set $sauna= true>><<set $strength += 1>><</if>>
<<if $strength >14 >>
While your host relaxes, you feel around and find a soul wandering nearby WIP
<</if>>
<<link "Enougth">>
<<goto "Gym">>
<</link>>
<<if $strength >10>>
[[Pour more water on the coals|steam2]]
<</if>><<if $steam2Pics is undefined>>
<<set $steam2Pics = Array.from({length: 12}, (_, i) => `${i + 1}.png`)>>
<<set $steam2Order = 0>>
<</if>>
<<cyclePics $steam2Pics "steam2Order" "gym/sauna/passedout">>
From warm and moist, the situation turns suffocating your host succumbs to the heat, laying unconsciuous in the sauna WIP but you know where i m going with this.
[[continue->go to sleep]]
<<if $strength > 10>>
There is a dull mind lurking near by.
[[Call him to your host rescue|sauna]] WIP
<</if>><<if $jack3Pics is undefined>>
<<set $jack3Pics = Array.from({length: 24}, (_, i) => `${i + 1}.png`)>>
<<set $jack3Order = 0>>
<</if>>
<<cyclePics $jack3Pics "jack3Order" "lumberjack/3">>
<<set _charismaUsed = false>>
<<if $charisma > 40>>
<<set $reject -= 5>>
<<set $charisma -= 2>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 60>>
<<set $reject -= 10>>
<<set $charisma -= 3>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 80>>
<<set $reject -= 20>>
<<set $charisma -= 4>>
<<set _charismaUsed = true>>
Your host mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if !$charismaUsed and $charisma > 0>>
<<set $charisma -= 2>>
<</if>>
<<if !$jack2>><<set $jack2 = true>><<set $strength += 1>><</if>>
[[finaly waxing the boards and we are done]]
[[all done here you leave a gratefull and smiling wood cuter|Clean3]]<<if $farmer1Pics is undefined>>
<<set $farmer1Pics = Array.from({length: 12}, (_, i) => `${i + 1}.png`)>>
<<set $farmer1Order = 0>>
<</if>>
<<cyclePics $farmer1Pics "farmer1Order" "hay/wake2">>
<<if !$farmer1>><<set $farmer1 = true>><<set $strength += 1>><</if>>
[[He gives up waking you->groggy2]]
<<if $strength > 14 >>
[[ you just won't wake->come one really]]
<</if>><<set $strength - = 10>>
<<set $milk = 0 >>
your host strains, exhausting its body, accelerating this process drains you[[continue|cream]]<<if $fapPics is undefined>>
<<set $fapPics = Array.from({length: 12}, (_, i) => `${i + 1}.png`)>>
<<set $fapOrder = 0>>
<</if>>
<<cyclePics $fapPics "fapOrder" "hay/approach">>
The farmer approaches while your host is unconscious in his stable
<<if $strength > 8 >>
[[he takes a closer look->wake up silly]]WIP
<</if>>
[[have him leave->haystack]]<<if $curio1Pics is undefined>>
<<set $curio1Pics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $curio1Order = 0>>
<</if>>
<<cyclePics $curio1Pics "curio1Order" "curio/One">>
<<set _charismaReduced = false>>
<<nobr>><<if $charisma > 80>><<set $charisma -= 4>><<set $reject -=6>><</if>>
<<if $charisma > 60>> <<set $charisma -= 2>><<set $reject -=3>><</if>>
<<if $charisma > 40>> <<set $charisma -= 1>><<set $reject -=2>><</if>>
<<if !$charismaReduced and $charisma > 0>>
<<set $charisma -= 5>>
<</if>><</nobr>>
<<if !$curio1>><<set $curio1= true>><<set $strength += 1>>
You feed off the new experience, your power grows.<</if>>
[[put the curios back on the shelves|Check the bedroom]]
<<if $strength > 6>>
[[inspect curio|curio]]
<</if>><<if $thief1Pics is undefined>>
<<set $thief1Pics = Array.from({length: 6}, (_, i) => `${i + 1}.png`)>>
<<set $thief1Order = 0>>
<</if>>
<<cyclePics $thief1Pics "thief1Order" "bed/thief/approach1">>
Your host sleeps, vulnerable before the thief
[[chase him avay|Check the bedroom]]
<<if $strength >10 >>
[[beckon him closer|thiefapproach]]
<</if>><<if $thief2Pics is undefined>>
<<set $thief2Pics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $thief2Order = 0>>
<</if>>
<<cyclePics $thief2Pics "thief2Order" "bed/thief/2">>
<<if !$thief1>>
<<set $thief1 = true>>
<<set $strength += 1>>
You feed off the new experience, your power grows.
<</if>>
<<if $strength >14>>
[[call him even closer|thief2]]
<</if>>
[[The deed done the thief sneak away|thiefleave]]<<if $thief3Pics is undefined>>
<<set $thief3Pics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $thief3Order = 0>>
<</if>>
<<cyclePics $thief3Pics "thief2Order" "bed/thief/3">>
<<if !$thief2>>
<<set $thief2 = true>>
<<set $strength += 1>>
<</if>>
<<if $strength >16>>
[[call him even closer|thief3]]
<</if>>
[[the thief got what he wanted|thiefleave1]]<<if $thief4Pics is undefined>>
<<set $thief4Pics = Array.from({length: 8}, (_, i) => `${i + 1}.png`)>>
<<set $thief4Order = 0>>
<</if>>
<<cyclePics $thief4Pics "thief4Order" "bed/thief/4">>
<<if !$thief3>>
<<set $thief3 = true>>
<<set $strength += 1>>
You feed off the new experience, your power grows.
<</if>>
[[His mind full but his sack empty the thief leaves|thiefleave2]]<<if $thief2Pics is undefined>>
<<set $thief2Pics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $thief2Order = 0>>
<</if>>
<<cyclePics $thief2Pics "thief2Order" "bed/thief/1">>
<<if !$thief>>
<<set $thief = true>>
<<set $strength += 1>>
You feed off the new experience, your power grows.
<</if>>
<<if $strength >12>>
[[call him even closer|thief1]]
<</if>>
[[chase him away|thiefleave0]]<<if $thieffPics is undefined>>
<<set $thieffPics = Array.from({length: 6}, (_, i) => `${i + 1}.png`)>>
<<set $thieffOrder = 0>>
<</if>>
<<cyclePics $thieffPics "thieffOrder" "bed/thief/final/2">>
<<set $reject -=5>>
his purse empty you chase the thief away
[[Continue ->Check the bedroom]]<<if $thiefffPics is undefined>>
<<set $thiefffPics = Array.from({length: 8}, (_, i) => `${i + 1}.png`)>>
<<set $thiefffOrder = 0>>
<</if>>
<<cyclePics $thiefffPics "thiefffOrder" "bed/thief/final/1">>
<<set $reject -=5>>
The thief leaves, his sack full of loot
[[Continue ->Check the bedroom]]<<if $thieff1Pics is undefined>>
<<set $thieff1Pics = Array.from({length: 9}, (_, i) => `${i + 1}.png`)>>
<<set $thieff1Order = 0>>
<</if>>
<<cyclePics $thieff1Pics "thieff1Order" "bed/thief/final/3">>
<<set $reject -=10>>
you have taken almost all the thief had
<<set $cream +=1>>
[[Continue ->Check the bedroom]]<<if $thieff2Pics is undefined>>
<<set $thieff2Pics = Array.from({length: 12}, (_, i) => `${i + 1}.png`)>>
<<set $thieff2Order = 0>>
<</if>>
<<cyclePics $thieff2Pics "thieff2Order" "bed/thief/final/4">>
<<set $reject -=20>>
you have taken the thief for all he had.
<<set $cream +=1>>
[[continue->Check the bedroom]]<<if $charisma >= 80>>
<<if $sleep80Pics is undefined>>
<<set $sleep80Pics = Array.from({length: 9}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $sleep80Order is undefined>>
<<set $sleep80Order = 0>>
<</if>>
<<cyclePics $sleep80Pics "sleep80Order" "bed/sleep/sleep80">>
<<elseif $charisma >= 60>>
<<if $sleep60Pics is undefined>>
<<set $sleep60Pics = Array.from({length: 6}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $sleep60Order is undefined>>
<<set $sleep60Order = 0>>
<</if>>
<<cyclePics $sleep60Pics "sleep60Order" "bed/sleep/sleep60">>
<<elseif $charisma >= 40>>
<<if $sleep40Pics is undefined>>
<<set $sleep40Pics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $sleep40Order is undefined>>
<<set $sleep40Order = 0>>
<</if>>
<<cyclePics $sleep40Pics "sleep40Order" "bed/sleep/sleep40">>
<<elseif $charisma >= 20>>
<<if $sleep20Pics is undefined>>
<<set $sleep20Pics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $sleep20Order is undefined>>
<<set $sleep20Order = 0>>
<</if>>
<<cyclePics $sleep20Pics "sleep20Order" "bed/sleep/sleep20">>
<<else>>
<<if $sleep0Pics is undefined>>
<<set $sleep0Pics = Array.from({length: 9}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $sleep0Order is undefined>>
<<set $sleep0Order = 0>>
<</if>>
<<cyclePics $sleep0Pics "sleep0Order" "bed/sleep/sleep0">>
<</if>>
thoroughly exausted you sink into slumber, the exaustion barely let's your host recover
<<set $charisma +=5>>
<<set $reject +=12>>
[[continue->Check the bedroom]]i think i'll go random on the predator here tiger for sure , raptor ? gorilla? (not really a predator but.. gorilla seems fun)<<print "<img src='Images/common/mill.png' alt='mill'>" >>
The windmill is a massive stone building it is held together only by the sheer weight of it's components, the door is ajar and you can hear the slow creaking of the gears through it.
[[Enter Windmill]]
[[Go Back to the yard|farmstead]]<<if $farmerPics is undefined>>
<<set $farmerPics = Array.from({length: 12}, (_, i) => `${i + 1}.png`)>>
<<set $farmerOrder = 0>>
<</if>>
<<cyclePics $farmerPics "farmerOrder" "hay/wake1">>
<<if !$farmer>><<set $farmer = true>><<set $strength += 1>><</if>>
[[He gives up waking you->groggy]]
<<if $strength > 10 >>
[[ he tries to shake you awake ->still not waking]]
<</if>>
<<if $strength > 14 >>
[[The farmer wastes no time ->come one really]]
<</if>>the next few minutes are litteral torture
<<if !$dungeonc>><<set $dungeonc= true>><<set $strength += 1>><</if>>
<<if $strength > 16>>
[[Force him to unbind you|freedom]]
<<else>>
[[you pull on the ropes but nothing gives|dungeonc1]]
<</if>>
<<if $strength > 18>>
[[Immobilising your host, you let him approach|dungeonc1]]
<</if>>he approaches lighting your face with the candle, the flame dangerously close to your hosts skin.
<<if $strength > 16>>
[[Force him to unbind you|freedom]]
<<else>>
[[you pull on the ropes but nothing gives|dungeonb1]]
<</if>>
<<if $strength > 18>>
[[Immobilising your host, you let him approach|dungeonb1]]
<</if>>Small burn set your host nervous system ablaze
<<if !$dungeonb1>><<set $dungeonb1= true>><<set $strength += 1>><</if>>
<<if $strength > 14>>
[[Force him to unbind you|freedomb]]
<<else>>
[[you pull on the ropes but nothing gives|dungeonb2]]
<</if>>
<<if $strength > 20>>
[[Immobilising your host, you let him approach|dungeonb2]]
<</if>>The fuse running short the man leaves you, the door is about to close it on you, condemning you to darkness, you have one last chance to pull on his mind.
<<if !$dungeonb2>><<set $dungeonb2= true>><<set $strength += 1>><</if>>
<<set $captivity += 1>>
<<if $captivity > 6>>
[[Your host is broken from the captivity. You feel your strength draining from you.|condemned]]
<<else>>
<<if $strength > 20>>
You are tired of all this. You numb your host's mind to the world.
[[Continue.|condemned]]
<<elseif $strength > 12>>
[[You gather your will, imposing it onto the man.|freedomb]]
<<else>>
[[You attempt to influence the man, but your suggestion is too weak. You shall try again in the morning.|faint]]
<</if>>
<</if>>unbearable pain, and very intrusive poking follow your efforts to break free
<<if !$dungeonc1>><<set $dungeonc1= true>><<set $strength += 1>><</if>>
<<if $strength > 14>>
[[Force him to unbind you|freedomb]]
<<else>>
[[you pull on the ropes but nothing gives|dungeonc2]]
<</if>>
<<if $strength > 20>>
[[Immobilising your host, you let him approach|dungeonc2]]
<</if>><<if $captivity > 6>>
[[Your host is broken from the captivity. You feel your strength draining from you.|condemned]]
<<else>>
<<if $strength > 20>>
You are tired of all this. You numb your host's mind to the world.
[[Continue.|condemned]]
<<elseif $strength > 12>>
[[You gather your will, imposing it onto the man.|freedomb]]
<<else>>
[[You attempt to influence the man, but your suggestion is too weak. You shall try again in the morning.|faint]]
<</if>>
<</if>><<if !$rested>>
<<set $rested = 0>>
<</if>>
experimental segment coming up... experimenting a rest/lost system the more you explore the easier it gets but try not to get too tired... nothing good will come from it. it very likely is broken, give me time to learn. please drop a save here if you go further.
[[Rest for the night|rest]]
[[Push forward the night is young the campsite shall still be there in the morning|deep jungle]]
[[Trail back to the village, wandering to far without a goal could be perilous|Exit Home]]<<set $rested = 0>>
<<set _enter = either("a", "b")>>
The nights in the jungle are a noisy affair—branches cracking, distant cries, and the incessant chatter of small animals.
<<if _enter == "a">>
<<link "You rest until morning.">>
<<set $charisma += 8>>
<<set $reject += 16>>
<<goto "campsite">>
<</link>>
<<elseif _enter == "b">>
Something sneaks into your tent... (I haven't decided yet.) will it be scaly with it be furry? suspens is killing me.
[[Continue|campsite]]
<</if>><<if !$lost>>
<<set $lost = 0>>
<</if>>
<<if $lost >= 2>>
<<set $rested += 1>>
You could swear you've already walked through here.
<</if>>
<<if $rested >5>>
your host tires, you should find a safe place to rest
<</if>>
The canopy is so thick, the light barely breaches it. The air is heavy with humidity and musty odors.
You can still make out the path you took to the campsite. From here on, however, the path is gone.
[[Venture further into the jungle|deepjungle2]]
[[Return to the campsite|campsite]]<<if $lost>= 0>>
<<set $rested += 1>>
you could swear you already walked throught here
<</if>>
You push forward through the darkened jungle, doing your best to keep your bearings. But with no recognizable features around you, it's easy to lose your way.
<<set $lost+=1>>
<<if $lost >4>>
[[you see a clearing further in the jungle, finally some light|clearing]]
<</if>>
<<if $lost >8>>
[[you are now familiar with the jungle you have learned the subtle clues that guide your way|jungle exit]]
<</if>>
<<if $lost >10>>
[[your experience with the jungle lets you pick up on subtle clues, you find signes of human activity burried in the moss|temple]]
<</if>>
[[Push further|deep jungle]]A small opening in the canopy reveals a strange plant occupying the center.
[[Approach the plant|vore]][a single
<<if $lost > 6>>
From your experience in the jungle, you recognize this plant. It was often surrounded by small animal bones, and this is the largest one you’ve ever seen.
[[Yeah, sure — poke and prod the carnivorous plant.|vore?]]
[[It might be better to steer clear of this one. You give it a wide berth.|clearing1]]
<</if>>exhausted you host collapses on the jungle floor, vulnerable to any passing predator.
yeah a bad end is coming and it ll probably get pretty ugly so maybe go back a few steps and go rest at the campsite.beyond the jungle lies the great unkown, well it s unkown to me at least, I'll have to think about it . I gave you a return home button for a reason. might sequence break this segment but this segment is unfinished anyway. could be a spoiler for the next update could be the end of this game before I try to make a proper game.
[[bivouac at the edge of the jungle|bivouac]]] i'm thinkink mumies and traps hereUnsurprisingly, a giant carnivorous plant is dangerous; your host is soon bound in wrist-thick vegetal tendrils.
[[continue|vore1]]keeping your distance from the plant you cross the clearing.As soon as you approach the plant, the ground erupts around you, and your host is bound in thick vegetal tendrils.
[[continue|vore1]]yeah give it a while... i m not 100% on board with this. use the back system if possible rather than return home unless you don't plan on exploring the jungle again .<<if $chatc1Pics is undefined>><<set $chatc1Pics = Array.from({length: 20}, (_, i) => `${i + 1}.png`)>><<set $chatc1Order = 0>><</if>>
<<cyclePics $chatc1Pics "chatc1Order" "gym/shower/chatc/2">>
<<nobr>><<if !$chatc1>><<set $chatc1= true>><<set $strength += 1>><</if>>
<<set _charismaUsed = false>>
<<if $charisma > 20>>
<<set $reject -= 5>>
<<set $charisma -= 2>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 40>>
<<set $reject -= 10>>
<<set $charisma -= 3>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 60>>
<<set $reject -= 20>>
<<set $charisma -= 4>>
<<set _charismaUsed = true>>
Your host mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if !$charismaUsed and $charisma > 0>>
<<set $charisma -= 2>>
<</if>>
insert sexist gossip here to anger people
[[continue|chatend]]<<if $chatf2Pics is undefined>><<set $chatf2Pics = Array.from({length: 17}, (_, i) => `${i + 1}.png`)>><<set $chatf2Order = 0>><</if>>
<<cyclePics $chatf2Pics "chatf2Order" "gym/shower/finals/3">>
A final little scrub befor you return to the gym
[[continue|Gym]]
<<set $cream +=1>><<if $chata3Pics is undefined>><<set $chata3Pics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>><<set $chatb2Order = 0>><</if>>
<<cyclePics $chata3Pics "chata3Order" "gym/shower/chatb/4">>
<<if !$chata3>><<set $chata3= true>><<set $strength += 1>><</if>>
you are now preaching to the choir
<<set _charismaUsed = false>>
<<if $charisma > 20>>
<<set $reject -= 5>>
<<set $charisma -= 2>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 40>>
<<set $reject -= 10>>
<<set $charisma -= 3>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 60>>
<<set $reject -= 20>>
<<set $charisma -= 4>>
<<set _charismaUsed = true>>
Your host mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if !$charismaUsed and $charisma > 0>>
<<set $charisma -= 2>>
<</if>>
[[continue|chatend3]]<<if $graf1Pics is undefined>>
<<set $graf1Pics = Array.from({length: 16}, (_, i) => `${i + 1}.png`)>>
<<set $graf1Order = 0>>
<</if>>
<<cyclePics $graf1Pics "graf1Order" "church/graf/2">>
<<if !$graffiti1>><<set $graffiti1 = true>><<set $strength += 1>><</if>>
<<if $strength > 9>>
An interesting device maybe you can find out more.
[[Inspect it|graffiti3]]
<</if>>
[[sneak out of the confessionnal|Church]]
<<if $graf2Pics is undefined>>
<<set $graf2Pics = Array.from({length: 20}, (_, i) => `${i + 1}.png`)>>
<<set $graf2Order = 0>>
<</if>>
<<cyclePics $graf2Pics "graf2Order" "church/graf/3">>
<<if !$graffiti2>><<set $graffiti2 = true>><<set $strength += 1>><</if>>
<<if $strength > 9>>
strange words are inscribed on it
[[Decode the glyphs|graffiti4]]
<</if>>
[[sneak out of the confessionnal|Church]]<<if $graf3Pics is undefined>>
<<set $graf3Pics = Array.from({length: 22}, (_, i) => `${i + 1}.png`)>>
<<set $graf3Order = 0>>
<</if>>
<<cyclePics $graf3Pics "graf3Order" "church/graf/4">>
<<if !$graffiti3>><<set $graffiti3 = true>><<set $strength += 1>><</if>>
"Made in China." what did you expect?
[[sneak out of the confessionnal|Church]]<<if $outPics is undefined>>
<<set $outPics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<<set $outOrder = 0>>
<</if>>
<<cyclePics $outPics "outOrder" "park/1">>
Under your influence the man approaches.
<<cyclePics $jackPics "jackOrder" "lumberjack/1">>
<<if $charisma >40>><<set $reject -=5>><<set $charisma -=3>><</if>>
<<if $charisma >60>><<set $reject -=8>><<set $charisma -= 4>><</if>>
<<if $charisma >80>><<set $reject-=10>><<set $charisma -= 5>>
Your host mind rejects your actions strongly, you subdue it forcefully<</if>>
<<if !$jack>><<set $jack = true>><<set $strength += 1>><</if>>
<<if $strength >14 >>
[[discuss him creeping on you|out]]
<</if>><<if $slaverc2Pics is undefined>>
<<set $slaverc2Pics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $slaverc2Order = 0>>
<</if>>
<<cyclePics $slaverc2Pics "slaverc2Order" "mountain/slavers/slaverc/3">>
The slavers are done taking turns they all come at you?
<<if $strength > 12>>
[[they relax their attention, you strike.|escape3]]
<<else>>
[[You are too weak to push them|captured2]]
<</if>>
<<if $strength > 20>>
[[You numb your hosts mind|captured2]]
<</if>>You have spawned, and your progeny have followed, spreading their essence.
Slowly, you assimilate the world, weaving yourself into the threads of humanity. With every breath, you seep deeper, entwining your will with theirs, spreading through flesh and thought alike. Your influence grows not by conquest, but by inheritance — carried forward in blood and memory, stronger with each passing generation. when all is You you set your gaze upon the stars, you will not stagnate, you have so much yet to share.
<<set $spawnh to 0>>
[[Into the void you travel|new world]]Your monstrous progeny slither and crawl through the shadows of the world, preying upon the unsuspecting and weaving their hunger into the fabric of existence. With each victim claimed, their ranks swell, and the world begins to shift — You are no longer a wandering ember in the void; you are the spark that will set the universe ablaze. As this world is consumed, you cast your gaze to the stars, soon many others shall partake.
<<set $spawnm to 0>>
[[Into the void you travel|new world]]You shared very little with this world, you accrued strength beyond belief, the minds of all bend to your whims, you are done with this plane moving tempts you.
[[Into the void you travel|new world]]Man if you got here either I made a mistake or you are much more enthousiastic about this game than even I.
One day maybe there will be a new world here with less human characteristics. give me time a whole lot of it.
[[I don't like this place : I want ot give it all up and go back to world1|charaselect]]
<<run setup.resetGates()>>
<<set $charisma to 100>>
<<set $reject to 100>>
<<set $Failreject = false>>
<<set $Failcharisma = false>>
<<set $spawnm to 0>>
<<set $spawnh to 0>>
<<set $strength to 6>><<if $slaverb2Pics is undefined>>
<<set $slaverb2Pics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $slaverb2Order = 0>>
<</if>>
<<cyclePics $slaverb2Pics "slaverb2Order" "mountain/slavers/slaverb/3">>
The bandits take turn tormenting you.
<<set $charisma -=5>>
<<if !$slaverb2>><<set $slaverb2= true>><<set $strength += 1>><</if>>
<<if $strength > 10>>
[[they relax their attention, you strike.|escape3]]
<<else>>
[[You are too weak to push them|captured2]]
<</if>>
<<if $strength > 20>>
[[You numb your hosts mind|captured2]]
<</if>>[[You are startled awake|saunawake3]]<<set $cream +=1>>
[[Your host is exhausted you return home and collapse in bed|go to sleep]]